Oh, I forgot to update the description to mention that issue with the non-fullscreen view, sorry about that (I learned of the issue earlier today)
Yup, as you've noticed, all the events in the game are controlled by that timer. Ideally you'd be able to control the length of that timer, so that it's basically a turn-based game, but I never had the time to implement any menus, so I just ended up throwing some midpoint value for the timer length (It can be a bit long if you need to wait a few cycles, but I didn't want to exclude any players that might need that extra time)
Viewing post in Operation Chicken Nabbing jam comments
after this revelation i got it first try, and being able to play correctly made it much more enjoyable! lol who woulda thunk!
my only issue is the performance and audio, i even downloaded it because browser games usually run poorly but it wasnt much better. in fact the only thing it fixed was the left-right with the audio when moving (still had weird glitchyness though)