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Thanks so much for playing and reviewing! Even though it makes sense, I‘m kinda surprised that players are invested enough in the ‚gameplay‘ that the dialogue seems distracting. The idle game was a last-ditch attempt because I thought it was the lowest-effort minigame I could make (to no one‘s surprise it still took a lot of time) and feared that players wouldn‘t play it and be bored by the dialogue pauses. Ideally, the screen game would‘ve been more adventure-like similar to Hacknet or Stories Untold so I could have synced the story beats so you don’t feel like being pulled from the gameplay when looking away. Maybe even just pausing/slowing the idle game during the dialogue would‘ve been enough but doesn‘t feel right.

I actually find the idea of not letting the player play the ‚main‘ game interesting but it would‘ve needed a better integration and narrative to work. Gameplay is my biggest enemy still… I might need longer jams to participate in so I‘m not running around like a headless chicken

That's valid, I think game jams are notoriously difficult to get completed games in (of course haha). tbh i can see why you'd assume no one would want to play the cookie clicker type game but honestly there's a really big fanbase for cookie clicker in and of itself and honestly I enjoy actively playing games like that so maybe I'm not the best guinea pig on the block :") Either way tho, I think a good way around this would be to make it more like a text box (like a phone notification?) that you can open up, interact with on like the computer screen, kind of like your coworkers are all messaging in a group chatroom or slack or something. That way, you kill multiple birds with one stone - You have a rereadable chat history, you can make the text more central to the game, and you can also have some sort of alert sound that tells the player when a message comes in. It would be interesting too to play with the idea of being stuck in a room - like you have a bunch of mundane tasks around the office space the player is in (among us style?) like reorganizing some files, dusting some bookshelves, etc. something small and boring so the player has every reason to sprint back to the monitor to read the new messages from their coworkers

Of course, all of this would take much longer than a week so the foundation you laid by having this game this complete in the first place is pretty good already. I can see your vision tbh and its pretty fire

(+1)

Now that you mention all the other advantages of putting it in a chat box I fully agree, it would’ve been the better solution for the jam (since you still would’ve seen the lights outside anyway). Though generally I find the 3D text more interesting, because it’s not just another screen you’re looking at - CosmoD games and Smile for Me did that pretty well. It’s just really hard and definitely not solvable in a jam time frame lol. Again, thanks for all your feedback, I love reading it. And funnily enough, I just talked with a friend who ALSO found the idle game more interesting than I expected and also suggested a 2D dialogue lmao