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It was a bug, deployed 2.0.3 to fix it, thanks again :D

I'll try to add the "party leader" option in the future but for what you are trying to achieve it isn't easier to use the "Other events Phase" of the Skill Check and adjust the bonus/malus based on a switch or variable? For example if Switch 5: Cursed is ON then -2 to the check

Ohhh okay, I give it a shot, thanks! One last question; do you know what script call I would use in order to take an actor's stat or skill value and apply it to a variable? I'll post a pic of what I'm talking about;

I'm looking to incorporate their stats into some eventing for my game! :D Thank you!

(+1)

Go store a stat/skill into a variable, use the "Get Character Info" command :)



Got it! Thank you so very much! ( ≧ᗜ≦)

Deleted 21 days ago

Hey, there! I've run into another issue I can't solve on my own.  (I'm sorry!) I've created a skill check that, once it's run, crashes the game with the message;  WD_StatsAndSkills: Invalid Switch ID number in Stat Skill Phase Validator Array! I'll show a screen shot of what my Stat Skill Phase set up looks like, I'm not sure what I could be doing wrong...


And this is what I have for the other events phase...

That's strange, the error is specific for a blank (undefined) swtich or switch ID equal or less than 0 and from your screenshot it's not like that

I created a check with the same configuration but didn't get any error 🤔

Yeah, it's very strange--I copy/pasted my event into a new project and it ran fine as well. It has to be a compatibility issue...hmm...okay, I'll do some testing and let you know my findings! :)

(1 edit)

Okay, I've turned off all of my plugins except for WD Core and WD Stats and Skills; the new error message reads; 

this.checkFormulaEvaluator is not a function. Does this help you at all?

Also, I managed to re-create the error in a blank project! I uploaded it to my  Google drive for you to test out; do you have  a way I could send you the link?  :)

I'm afraid you have an incompatible plugin installed, RPG Stats & Skill takes over the original RPG Maker damage function to incorporate stats and skill in the damage formula, if another plugin changes it then there is a conflict 

I'll try to look into it better once home 🙂

(1 edit)

Oh  gosh, okay! Thank you, Winter!  You're probably right, I've noticed that I can get a basic skill check to run, but whenever I try to add any kind of modifier, it throws an error.  (╥‸╥)

Sorry I didn't see the message about the blank project, yes, send me the link please so I can take a look 🙂

It's okay, haha! Sure thing, here you go! https://drive.google.com/file/d/1ZF5ZemzS0myOFvEcBo_Mx7WQ9XvntOJH/view?usp=drive...