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WinterDream Games Creator

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A member registered Jun 29, 2023 · View creator page →

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Yeah, contact me on discord (winthorp) or mail winterdreamgamecreator@gmail.com and I see if I can make them work. By the behaviour when moving up or down it looks like they are both trying to use the same RMMZ function

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It depends on how Visustella Picture Choice works, if it overrides the choice code then it's not compatible. I'll try to download it and see if it can work together


EDIT: I see it's a premium plugin from Visustella, so I can't do anything, only thing I can suggest is to push up my plugin in the plugin order and see if it solve the issue, meanwhile I'll try to push the general compatibility

You are welcome :) Happy to help if I can, and thank you ^^

The Manual Buff Command fix is in the version 2.0.3, your project runs the 2.0.2 😅

In the project you sent me the problem is simply that Skill 7 is called when there are only 2 skills, I created 7 skills and everything works :)

I requested the access 🙂

Sorry I didn't see the message about the blank project, yes, send me the link please so I can take a look 🙂

I'm afraid you have an incompatible plugin installed, RPG Stats & Skill takes over the original RPG Maker damage function to incorporate stats and skill in the damage formula, if another plugin changes it then there is a conflict 

I'll try to look into it better once home 🙂

Sure, I'll add it to the To Do list 🙂

That's strange, the error is specific for a blank (undefined) swtich or switch ID equal or less than 0 and from your screenshot it's not like that

I created a check with the same configuration but didn't get any error 🤔

You can already change the window skin in the current version with the plugin parameters, no JavaScript needed, just a window skin file to place in the /system folder

Also you can change the RGB tone (from 0 (min) to 255 (max)) always from plugin parameters 

I can think about adding the opacity option in v2.0 🙂

Go store a stat/skill into a variable, use the "Get Character Info" command :)



V2.0 will have a "Detailed Log" for Quests, if a player clicks on the Quest it will open a sort of diary for said quest and you can add everything you want to it :)

It was a bug, deployed 2.0.3 to fix it, thanks again :D

I'll try to add the "party leader" option in the future but for what you are trying to achieve it isn't easier to use the "Other events Phase" of the Skill Check and adjust the bonus/malus based on a switch or variable? For example if Switch 5: Cursed is ON then -2 to the check

For now there isn't a direct way, you need a couple of steps 


With Stats and Skill you need to retrieve the Arcane Lore value into a variable, let's say variable 1


Then with Conditional Choice you check if variable 1 is more/less than your desired value 


But a direct check is a good idea, I'll add it 😃

Sure, it's the best time while the new version is in development 😃

Quest should only show up once, that's strange

But a version 2.0 is in the making and it has a new way to sort and categorize the quest list :)

V2.0.2 is out and should resolve the issue :)

Thanks! I managed to recreate the bug and will fix it asap :)

I tried but it works fine with me, can you show me how you set up the item?

Sounds like a bug 🐛 

I'll look into it!

You can do it two ways:


  • Create combat buff items and in the skill check boost options allow it to use inventory items
  • Create a specific rule in the skill check boost that checks on a particular item quantity and will use it to boost the check

I like to create the boost rules with second method, it's more specific

I'll try to upload the demo ASAP :)

If by any chance you use MZ on Steam, there is already a demo in the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3044114148

Whops, I think I didn't put it in the help section!

The format to write in the item note box is the following:

<Multicraft:Blacksmithing>

<Column:A>

Multicraft needs to be followed by the craft name (Blacksmith, Alchemy, any name you gave to the Craft)

Column accepts A for the left column, B for the right column or All for any column


Hope it helps!

This plugin just "select" a possible story from some possibilities and requirements, the only thing it does is to give you back the variable "Hey, based on your preferences, I've select story 5" that's it :)

Playing the story 5 is up to you when variable X has the value 5

It is a sorter, you put stuff in it with a bunch of rules, percenage and chain-links and he does the sorting but doesn't actually show any event

I uploaded a v0.1 of the Tutorial, it's still incomplete but it should cover the basics :)

Hi! 

Sure, I can make a demo version an upload it, if I can I'll upload it this evening :)

Meanwhile, if you don't need to translate stuff, you can simply ignore all the "translations" fields ;)

I'll reply again once I've uploaded the demo!

It's heavily inspired to the boardgame Gloomhaven 😉

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You can send it to my mail ( winterdreamgamecreator@gmail.com ) or on Discord ( winthorp ) 🙂

That's weird, version 1.7.0 shouldn't be the problem 😨

Can you send me a pic of the event and a pic of the plugin parameters?

So nothing at all happens? There is no selection window coming up but there isn't also an error?


That sound like RPG Maker not registering the command at all, is the plugin ON, the plugin file name hasn't been changed?

Sorry but I've no idea at all, that never happened

If you want you can send me the project on Discord or mail and I'll take a look

Are you using this plugin only or there are other plugins that affects the menu?

That would be an interesting reading to say at least 😄

Thank you a lot ^_^

Good to know that you solved! I'll still try to look into this incompatibility with VS 😅

For "Pro" I intend the Premium version on this page 😅

A couple of bugs needing investigation came out while releasing, sorry for the delay, hope to bring the download in the next 24h

I thought that 2.0 was the premium but it's the light, Scene_WDFactions is ok

A couple of questions:

- When does this error happen? As soon as you open the project or when you select it from the menu?

- if you create an event with the plugin command "Call Factions" does it work? (If yes it's strange as the only thing that it does is a Scene Manager push as you do)

Sorry I gave the wrong answer below!

Have you tried pushing WD_Factions above Visustella? That way you are certain the Scene has been built

Great to hear!

I will look into it so that the space doesn't block the whole plugin 😅