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(2 edits) (+1)

This was simple yet efficient, and pretty fun! Here are my points:

- Love the retro style, sprites and animations are cute;

- A small thing, but resetting character position for choosing upgrades felt like an unnecessary interruption;

- Enemies with more health should have something to let players know about their increased health;

- I kept getting more health, but never saw any indication of my health bar getting bigger;

- I've only played once so far so I couldn't check, is there a way to win?;

- Overheating mechanic felt satisfying without being too punitive.

Hey, thanks for playing my game and taking the time to provide your feedback. There's some interesting stuff here for me to consider. 

I just wanted to pry into the 2nd point - was it is just the forced reset to the central location and/or loss of control of the character that felt unnecessary, or something else entirely? Initially I planned to a power up animation but didn't get around to it. Do you think that collecting a specific power up would feel better? Or possibly being able to click on them?

(+1)

Yeah just the repositioning that felt weird, I understand why it's there, just didn't think it was necessary as it can be much more apparent if you happened to complete the wave around the bottom of the screen. Collecting or shooting power-ups would definitely feel more immersive yeah as the gameplay wouldn't be interrupted. That being said the current interruption also provides a pause to catch their breath should players need it.

Thanks for coming back to me on that point. I'll have a think about how to improve on this bit. :-)