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(+1)

Thanks for the feedback! For sure the difficulty could use tweaking, atm it just upon encounter randomly adds to the hp of the ship and modifies the spawnrate of the enemies depending on how many encounters there've been (max 5 I believe), so the difficulty ends up a bit luck based towards the end, but for sure could add some variation, like more enemy types, natural disasters or curses or something to spice things up, but didnt quite have the time, alas. The left-most relic actually gives the player +50 max hp, so that might've helped a bit with the difficulty as well, but i do think the buffs should probably also be handled a lil differently, so it's more clear what they do/how to get them