cool idea! i love the vedal drinking animation! the game plays a bit slow, most of it is waiting and doesn't feel too much like actual infiltration. there is also no indication of what color key cards i've collected. i think having neuro doing the hacking is great but needs more interactions other than just revealing rooms. maybe give her a limited-use power to distract guards, hack doors, etc. then it will feel like a real operation. might even be a good co-op game. anyhow, good job!
Viewing post in Operation Chicken Nabbing jam comments
Thanks for the recommendations!
The game playing slow is a bit of a consequence of me never managing to add in a pause menu, originally you were going to be able to control the turn timer, so you could set it to the speed you were most comfortable with instead of being forced to play fast, but no menu means no place to set that, so I just hardcoded some midpoint value that I thought would be ok for making it accessible.
I'll keep in mind the idea of giving Neuro more abilities, you're right that it could be quite cool, just gotta think of what I could give her without making the game too easy...