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Thought this was great! There was a good variety of different attack types, and I had a good time coming up with good tactics with the different attack mechanics. In particular, I thought the difficulty was really well balanced, which is really tough to manage without much playtesting. I found it challenging without being frustrating.

The way you found unique attacks for each VTuber that reflected their personalities, and also had unique mechanics, was really great. Vedal with a big machine, Evil with her harpoon, Anny with her brush, etc. I wasn't quite sure what Neuro's attack was supposed to be though. They were all clever enough that I'll give you the benefit of the doubt that it was probably a reference to something though.

The theme felt a little tacked on though. The dates were "in the past" relative to the game's current date, I guess, but since they were still in our future they might as well have been random. It would have been nice if they tied into some actual history of the VTubers they were unlocking. Had a ton of fun playing though! I meant to play a bunch of games, but I just ended up playing Neuro Wars for hours.

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neuro's bomb was supposed to be a reference from "keep talking and nobody explodes". the theme might feel slapped on but id like to share my side, neuro's memory got messed up a bit after evacuation, so when she tries to comeback, she remembers the events that happened on that flashback as a playable mission, what happens on that flashback mission affects your entire composition, if vedal dies in his mission, he's dead unless you go back and restart his level, same goes with every other hero/vtuber ingame, thats why if a hero dies, they cant be used because neuro remembered they did die. so every unit you fail to rescue becomes a remnant of neuros past, unless you go back and change it of course. but i will agree it does feel a little tacked,  however i personally think its not that random story wise.