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tokidokitoky

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A member registered 10 days ago

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Yep, that's definitely a bug too. Good find! The later dialog still works, but she always responds initially as if you picked the third choice. Oops!

Oh, that's easy enough to do right now! It's not part of the game, but if you go to the folder: 

  • C:\Users\<Your Name>\AppData\LocalLow\Team Connect 4\NeuroNovel\NaninovelData\Saves

All you need to do is rename the file called GlobalSave.nson to something else (or just delete it if you want). Then it won't remember which endings you've seen.

Thanks for your kind words! Glad you finally found the last ending! Sorry it was so hard, haha. That one ending probably is a bit too hard to find; I might reduce the number of things you need to get it, after the jam ends.

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I think you'll want ♏︎♎︎♓︎♌︎●︎♏︎ ♍︎□︎□︎🙵♓︎♏︎⬧︎ for this ending.

Edit: Yes, that's fair, it's a little odd! We just did that to keep it simple, every action that affects something adds the same amount.

Maybe I don't understand, but I think doing that will push you towards a different ending (the escape date will change).

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Ah, you're right, that is a bug! It doesn't affect your ability to get any of the endings though. It's *supposed* to just let you choose from the jewelry list again in that case.

They're definitely all possible, I've tested them all!

Try getting the conquest meter to go down *without* changing the date that Neuro escapes. To do this, you need to teach Neuro to behave a bit better.

I checked it just now. If Neuro's escape date is unchanged ("early 2026"), the conquest meter will be <= 48% to get this ending.

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There is a way to track it, yes.

As you discovered, Neuro's escape date tracks progress to one ending (the "Paranoia" ending). Conquest tracks the the sum of the progress to two endings: the Paranoid ending, and the ending you're missing. So, progress = conquest MINUS escape date.

Another way to think of it is like this: how low can you get the conquest bar WITHOUT changing when Neuro escapes?

Big metal gear fan, this was so cute! I love Neuro's little sneaking suit with all of her usual little pins on it! The breakdancing button is hilarious too. I liked how, since they enemies were robots, you represented their "vision cones" as actual red spotlights - I thought that was a neat reference to Metal Gear while still being unique. It's rare to see a 3D game in a game jam, so props for that too! Great work.

Hahaha this method of spoiler tagging is hilarious! I'm surprised, actually, because I would have guessed that "Ending 3" was the harder one to find. For the ending your missing... it sounds like you need to teach Neuro that there are limits to what she can get away with.

It makes me almost cry that my writing was able to bring out such emotions! The Anny ending art that IrrelevantArt drew is also very powerful, I feel!

Yeah, with more time, I would have liked to implement some sort of map of the choices you've made so that it's easier to keep track of. The conquest meter is meant to be a little vague, but if you're hunting for *all* of the endings, it's a bit too hard at present.

Yeah, we really had no idea how long it would take! We sort of thought most people would only play until they got only one or two endings! Some of them are quite hard to find.

I posted some hints for finding all the endings on the main page, if you don't mind a little spoiling!

I'm glad you liked it! Indeed some of the endings are quite hard to find! I don't want to give too much away, but now that it's been a few days, I'll give a few little hints. Also, yes, we used NaniNovel!

  • Some of the options when talking to Vedal or other VTubers before stream have subtle effects on the dialog much later on in the stream, which are important to get some of the endings.
  • The "conquest meter" measures a combination of things at once, so it is only a rough measure of progress.
  • One of the endings is obtained by getting the conquest meter below a certain percentage; there are many ways to do this.
  • For the other endings, consistency is important. Each change pushes Neuro (or others) in a particular direction, you need to push them in the same direction many times across multiple time periods.
  • For these other endings, even if the conquest meter goes up (or doesn't change), you may still have changed the direction you're pushing the characters in.
  • Some of the endings are only possible after you've defeated "the boss". The boss prevents you from making certain changes until they are defeated. You may need to replay a time period after defeating the boss to make the change you need.
  • There are a few different ways to "lose" the game, but they all count as the same ending.

I think that's plenty for now!

Got a lot of laughs! The tears, the jiggle physics, that last line... A+ writing. Loved it.

I like the idea of this game! I like that there was a story to go along with the terminal hacking. I'd love to see more of this, and to get more of the mystery!

I really like the idea behind this game, I would love to see it expanded! It's not very challenging as is, but I think the idea has a lot of potential, if there were a lot more steps required and more things you could do.

I would love to see Neuro play this, to see if she can figure it out!

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I really loved the art style in this game, and how smooth it felt. The plot was also very cute, at least what I saw of it. I liked things like how clicking the harpoon with Evil has special dialog, etc., and many of the lines made me chuckle. The dialog also felt like it matched how the different characters talked, which is hard to pull off!

I wanted to play more, if there was more, I'm not sure. When I gave the repaired part to the robot, it didn't feel like the end of the game, but it wasn't clear that there was anything left to do, the mystery had been solved. But the robot didn't "go home" like it said it would, it just stayed there, and the dialog with other characters seemed to change. I'm not sure if I hit a bug or if I just missed something. But I enjoyed it!

Thought this was great! There was a good variety of different attack types, and I had a good time coming up with good tactics with the different attack mechanics. In particular, I thought the difficulty was really well balanced, which is really tough to manage without much playtesting. I found it challenging without being frustrating.

The way you found unique attacks for each VTuber that reflected their personalities, and also had unique mechanics, was really great. Vedal with a big machine, Evil with her harpoon, Anny with her brush, etc. I wasn't quite sure what Neuro's attack was supposed to be though. They were all clever enough that I'll give you the benefit of the doubt that it was probably a reference to something though.

The theme felt a little tacked on though. The dates were "in the past" relative to the game's current date, I guess, but since they were still in our future they might as well have been random. It would have been nice if they tied into some actual history of the VTubers they were unlocking. Had a ton of fun playing though! I meant to play a bunch of games, but I just ended up playing Neuro Wars for hours.