Yep, that's definitely a bug too. Good find! The later dialog still works, but she always responds initially as if you picked the third choice. Oops!
tokidokitoky
Creator of
Recent community posts
Oh, that's easy enough to do right now! It's not part of the game, but if you go to the folder:
- C:\Users\<Your Name>\AppData\LocalLow\Team Connect 4\NeuroNovel\NaninovelData\Saves
All you need to do is rename the file called GlobalSave.nson to something else (or just delete it if you want). Then it won't remember which endings you've seen.
There is a way to track it, yes.
As you discovered, Neuro's escape date tracks progress to one ending (the "Paranoia" ending). Conquest tracks the the sum of the progress to two endings: the Paranoid ending, and the ending you're missing. So, progress = conquest MINUS escape date.
Another way to think of it is like this: how low can you get the conquest bar WITHOUT changing when Neuro escapes?
Big metal gear fan, this was so cute! I love Neuro's little sneaking suit with all of her usual little pins on it! The breakdancing button is hilarious too. I liked how, since they enemies were robots, you represented their "vision cones" as actual red spotlights - I thought that was a neat reference to Metal Gear while still being unique. It's rare to see a 3D game in a game jam, so props for that too! Great work.
I'm glad you liked it! Indeed some of the endings are quite hard to find! I don't want to give too much away, but now that it's been a few days, I'll give a few little hints. Also, yes, we used NaniNovel!
- Some of the options when talking to Vedal or other VTubers before stream have subtle effects on the dialog much later on in the stream, which are important to get some of the endings.
- The "conquest meter" measures a combination of things at once, so it is only a rough measure of progress.
- One of the endings is obtained by getting the conquest meter below a certain percentage; there are many ways to do this.
- For the other endings, consistency is important. Each change pushes Neuro (or others) in a particular direction, you need to push them in the same direction many times across multiple time periods.
- For these other endings, even if the conquest meter goes up (or doesn't change), you may still have changed the direction you're pushing the characters in.
- Some of the endings are only possible after you've defeated "the boss". The boss prevents you from making certain changes until they are defeated. You may need to replay a time period after defeating the boss to make the change you need.
- There are a few different ways to "lose" the game, but they all count as the same ending.
I think that's plenty for now!
I really loved the art style in this game, and how smooth it felt. The plot was also very cute, at least what I saw of it. I liked things like how clicking the harpoon with Evil has special dialog, etc., and many of the lines made me chuckle. The dialog also felt like it matched how the different characters talked, which is hard to pull off!
I wanted to play more, if there was more, I'm not sure. When I gave the repaired part to the robot, it didn't feel like the end of the game, but it wasn't clear that there was anything left to do, the mystery had been solved. But the robot didn't "go home" like it said it would, it just stayed there, and the dialog with other characters seemed to change. I'm not sure if I hit a bug or if I just missed something. But I enjoyed it!
Thought this was great! There was a good variety of different attack types, and I had a good time coming up with good tactics with the different attack mechanics. In particular, I thought the difficulty was really well balanced, which is really tough to manage without much playtesting. I found it challenging without being frustrating.
The way you found unique attacks for each VTuber that reflected their personalities, and also had unique mechanics, was really great. Vedal with a big machine, Evil with her harpoon, Anny with her brush, etc. I wasn't quite sure what Neuro's attack was supposed to be though. They were all clever enough that I'll give you the benefit of the doubt that it was probably a reference to something though.
The theme felt a little tacked on though. The dates were "in the past" relative to the game's current date, I guess, but since they were still in our future they might as well have been random. It would have been nice if they tied into some actual history of the VTubers they were unlocking. Had a ton of fun playing though! I meant to play a bunch of games, but I just ended up playing Neuro Wars for hours.