Nice retro style! Here are my points;
- This game feels like it might have had too much emphasis on the art and narrative compared to the mechanics which are very light;
- Not sure if it's only me but the UI was cut, obstructing stuff on both sides of the screen, in full screen or not;
- There doesn't seem to be any fail win state and nothing happens at the end of the first day besides showing stats;
- There doesn't seem to be any indication why players might want to stash money for themselves, nor any use or consequence in doing so;
- I never understood the context under which I might want to use advanced actions, instructions were too straightforward to justify ever needing more than asking for nationality and purpose of visit;
- With the mechanics in place it seems it would have been fairly simple to add more content. Maybe life happened or it's the result of a very short number of hours dedicated to this project;
- The game states we're trying to please our superiors but there's no indication what's to gain or suffer from it;
- That being said, this formula has been proven already, so with more work I'm sure you could make something from this prototype.