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(+2)

This game is incredible. I spent hours in love with its story, characters, and gameplay—some of the best I’ve seen from an indie game like this. I was really impressed with how ambitious this game was and how much content it has, and it was really fun to play. 

However, I did encounter a few bugs that I wanted to bring up:

Frequent Crashes

The game consistently crashed about once per hour. From what I’ve saw, the crashes seem to follow some patterns:

  • Each crash happened when starting a dialogue or when a dialogue choice appeared. [Or when entering a room, more about that later]
  • The first dialogue upon entering a new room was especially prone to causing a crash.

Possible reasons for the crashes

I noticed some additional things that might increase the chance of crashes:

  • Clicking on a spot to transition to a new screen where on the new screen there was a character that could be interacted with at the same screen location as where you clicked to transition to the new screen. For example, at least two crashes happened with Rose when I clicked on her house. In these cases, the clickable location for entering her house overlapped with her position in the next screen, which might have caused the game to register both actions at the same time or something like that, resulting in a crash.
  • Crashes were more frequent when rapidly transitioning between multiple screens (e.g. quickly moving from the world map to the tavern to the tavern's upstairs to her bedroom, initiating a dialogue, and then experiencing a crash).
  • Dialogues involving choices that affected a character's variable (increasing or decreasing relationship stats) seemed to make crashes more likely.

Small issues

{Minor Spoilers Ahead}

During conversations when the menu was disabled, if I pressed the key to open the menu (escape) then an erotic scene happened after the dialog, it would open the menu after the scene started, and it was not functional and it was not possible to close it until the scene ended.

{Minor Spoilers Ahead}

During the conversation with Tom at the party, when he explains why he disliked the MC, there’s a small visual bug. When Tom asks what the MC thinks happened next after the girl was asked to leave with the man, the question comes from the MC instead of Tom.

Super minor nitpicks/suggestions 

I don't know exactly what you did to add what looks like jiggle physics on some characters, but if its easy to modify, it would be fun if that was interactive with the mouse.

I might just be stupid, but I have no idea what "Stick damage" does in the upgrades, I probably just missed it, but all my upgrades are full except that one :P, also, while on the topic, I don't know if you plan on adding spell icons, but they would do a LOT for combat clarity, I have it down now, but I struggled at the beginning differentiating between the spells with the abbreviation alone, but maybe just color coding them between fire, magic, and utility or something like that too.

{Minor Spoilers Ahead}

After the blowjob scene with Lilian during the party, the spell should probably be Evanesco instead of Scourgify. Because Scourgify is said to "cause human mouths to be filled with soap", and Evanesco was how they got rid of cum things before plumbing was a thing.


I can try to give more info about the crashes and bugs if you wanted, but I hope this helped.

(1 edit)

Thank you for the detailed feedback. Do you work as a QA? :D

I was surprised that the game started crashing frequently - we haven't encountered this before and haven't changed anything serious, except for updating the engine version.

Could you play again and send us the log file on Discord after the next crash? I would like to fix such an unpleasant bug as soon as possible.

  • I will look into the issue with the game menu
  • I will check and correct the speaker in the dialogue with Tom
  • Live2D was used for character animations in the scenes. I will set myself the task of studying whether any "bones" can be made interactive. But most likely not.
  • "Stick damage" is left over from the first iteration of the adventure mode - then it was a basic attack that didn't require mana. Now it's "base damage" in some spells. We are going to completely replace this mode in the near future, as it is too boring - first you grind with no chance of winning, and then you defeat everyone with no chance of losing. We are developing something more dynamic - you can read about it in our latest devlogs.

Thanks again for such detailed feedback.

(+1)

Thank you for your response. I'll play through it again today and give any crash logs if they happen. Also, I can record my gameplay and send any clips of crashes or bugs to hopefully help with troubleshooting. But I can hit you up on discord so we don't have to just talk through the comment section lmao

I'm looking forward to seeing future updates!