On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Day 12

Status

Sorry no updates for the last 6 days.

But at least I was able to submit it to the game jam.

The itch.io page is here.

Why the at least, you might be wondering?

Warning: Long post

Well, in short, my cats ate my homework.

Figuratively, that is. About 5 days ago, my hard drive got corrupted and I lost all my work. No, not just this game. All.my.work. All. Everything I’ve been working on for almost a year. Poof. Gone.

If not for github, I’d have lost everything and would have had to start from scratch. Unfortunately, I haven’t been as religious as I should have in pushing my latest updates so all I got were earlier copies. Also, I only pushed my master branch, not my other branches containing my experiments and alternative things I tried out and learned from.

Lastly, (and probably my worst sin) NO BACKUPS. Nada. Zilch. Zero.

What a cautionary tale about backing up, huh?

Yep. This is that.

Anyway, I’ve spent the last few days trying to recover what I can, and to try recreate what I lost.

Technically, everything I lost is either something I built and is still in my head or something I downloaded. So everything is still recoverable. So there’s that going for me.

Anyway, onto my status report.

After recreating as much of my lost work as I can (while it was still fresh in my mind) I decided to take the leap and upgraded to Godot 3.2, the latest version.

It was pretty smooth. And I got a better game programming UX.

Next, I added a text engine to make better dialogs to introduce the game. This way, the tutorial is now integral to the game play and I don’t have to make separate instructions on how to play it.

I also added levels so a player can progress from a simple challenge to more difficult ones in the higher levels. It also makes the game more narrative as the story can progress through the levels.

That was all I could finish before the deadline. I didn’t want to risk adding more than I could chew. I just focused on some testing and cleaning up.

Then, I focused on making a somewhat okay (or at least a so-so) submission copy and screen shots to finish out my day.

Long rant over

I’ll make another post on my TODOs and plans for the future.

And another post on my postmortem about my experience with this game jam.

That’s all for now, ciao!