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(2 edits)

Would you mind uploading a .zip version? ion wanna upgrade winrar or 7zip... I really wanna play though (big monkey ball fan)

Edit: Thanks for reuploading. Some feedback:
>Cute on-theme title menu. Though, make the menu buttons not so greyed out when scrolling over them? They should increase in opacity imo
>Right off the bat, I think the movement is way too drifty? Played a lot of monkey ball clones in my day... It seems like a central mechanic is going fast, why punish it?
>Enemy combat is kinda cool. I assume the player's knockback is tied to speed, so this kinda ties in with above. Don't punish players for going fast. Also, their knockback felt inconsistent. Do they have different knockback coefficients in the first level? I got bodied instantly by one of the last ones for doing a move that worked fine before...
>Gravity feels too low. I assume this is to justify the ramps? Feels pretty spacey
>Solid camera movement

You got a solid foundation here. Most things I mentioned can be ameliorated by simple number tweaks.
It's hard to deviate too much from the monkey ball movement scheme, simply because of how much they got right (see how even minor alterations in the player controller logic can ruin a game in the recent monkey ball remakes). Don't be afraid to stay close to home. Monkey ball with big boob women and some tweaks can be good

Just uploaded it.

The enemies all share the same values, sometimes it's just inconsistent and I'm not really sure why. Right now I think it might have to do with the speed or angle you get hit at, either way it'll have to be addressed. As for the gravity, I could probably change it but I think that may cause all the levels to need adjusting to fit the new gravity so I'll have to see about that one. Thanks for the feedback. :)