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A jam submission

ROLLING BALL GAME DX: Director's CutView game page

Get the ball rolling! ROLLING BALL GAME returns.
Submitted by Jeremias (@jer_mint) — 2 days, 22 hours before the deadline
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ROLLING BALL GAME DX: Director's Cut's itch.io page

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Comments

Submitted

The UI and Audio presentation is really clean, the UI just needs some polish on the animations and transitions especially when selecting buttons.

Gameplay is good for a Monkey Ball inspired game, the running animation looks a bit jank though.

I prefer the visuals in the more abstract levels where there are checkerboard and other types of patterns more than the one with the grassy fields.

Submitted

the menus are a bit confusing to navigate, might just need to adjust the visuals
the ball felt very sluggish to control, and the sloooow camera snapping to angles was very annoying
trying to knock the 1st enemy off was very frustrating due to his sheer push back force, and gathering speed/finessing the aim was very hard due to how sluggish the ball was
i like the presentation, but its not nearly as tight as a roll-a-ball should be in my opinion

Submitted

the main menu buttons are a bit too "transparent", i can barely read what's written in them.

i still think that the levels are somewhat too long, i feel like super monkey ball really nailed the concept with its extremely short levels which are more about speed and execution, this feels more like an adventure game, a gauntlet to survive against enemies and puzzles to solve.
aside from my personal nitpick, solid work as always.

Developer(+1)

Yeah, the menus would probably be an easy fix, I can just make the buttons change color instead. Also, yeah it's not really supposed to be like Monkey Ball but there's still some influence from that. Thank you for playing! :)

Submitted (2 edits)

Would you mind uploading a .zip version? ion wanna upgrade winrar or 7zip... I really wanna play though (big monkey ball fan)

Edit: Thanks for reuploading. Some feedback:
>Cute on-theme title menu. Though, make the menu buttons not so greyed out when scrolling over them? They should increase in opacity imo
>Right off the bat, I think the movement is way too drifty? Played a lot of monkey ball clones in my day... It seems like a central mechanic is going fast, why punish it?
>Enemy combat is kinda cool. I assume the player's knockback is tied to speed, so this kinda ties in with above. Don't punish players for going fast. Also, their knockback felt inconsistent. Do they have different knockback coefficients in the first level? I got bodied instantly by one of the last ones for doing a move that worked fine before...
>Gravity feels too low. I assume this is to justify the ramps? Feels pretty spacey
>Solid camera movement

You got a solid foundation here. Most things I mentioned can be ameliorated by simple number tweaks.
It's hard to deviate too much from the monkey ball movement scheme, simply because of how much they got right (see how even minor alterations in the player controller logic can ruin a game in the recent monkey ball remakes). Don't be afraid to stay close to home. Monkey ball with big boob women and some tweaks can be good

Developer

Just uploaded it.

Developer

The enemies all share the same values, sometimes it's just inconsistent and I'm not really sure why. Right now I think it might have to do with the speed or angle you get hit at, either way it'll have to be addressed. As for the gravity, I could probably change it but I think that may cause all the levels to need adjusting to fit the new gravity so I'll have to see about that one. Thanks for the feedback. :)

Developer (2 edits)

Please download the file "RBGDX Demo 01.03.2025.rar".  I wasn't able to get this as polished as I want it to be for it to be a real demo, so I'll be delisting this after this demo day. The main additions are the new grass levels, the tutorial has also been changed. I didn't get around to changing the other levels so if you've already played those, they're still the same as before. The chain combos are implemented  but it's not exactly finalized as currently just hitting an enemy counts towards the combo and not defeating them which is how I want it to be.  You can also now play the game with controller. Use the control stick to move, RB and LB to rotate the camera, and B to use blast attack. There are other changes and improvements but those are the more important ones. Thanks for playing my game. :)