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GasGod

216
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A member registered May 03, 2020 · View creator page →

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This is really cute and fun. Good job

Crazy fast progress on this in typical pricklypear fashion. Will be excited to play this online tomorrow in the discord!

Still as funstrating as ever. This seems so much more polished than it was last time I played 1-2 years ago... Great job mate. Are you close to release?

Man that shotgun feels strong to use. Loving the color scheme and atmosphere. What are your plans for this?

Damn this has come a long way. Still super nostalgic for fellow newgrounders
The sewer mobs are really tough. I kept getting filtered... I wanna see more of the game but I suck

Buncha new crap

There's a pressure bar on the left side of the HUD. It inhibits players from moving as high as they want in certain areas of the map (for pvp)
I'll do a better job of making it feel more intuitive in the future!

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Damn. That's a bit of an old card... What framerate are you getting?
You could try lowering the resolution. That sometimes helps. I'll include graphical settings sometime soon
Here's the musician's yt btw: https://www.youtube.com/@Stereosuicidemusic

Great to play. Excited too see where this goes.
For testers reading this: catch an agdg stream Sunday evening (5/5/24) and we'll play it online!
Always got love for a fellow mp dev!

Type your name where it says "Platform:"

Strange. It should be "E" on most non-german keyboards...

Idk what coyote time is, but essentially allow the player to buffer a jump if in a certain distance from the ground

Pretty cool concept man. Is this based on the dice tetris board game?

I think the max downward gravity is a bit high
Getting on and off the trampoline should be smoother, getting locked on it jarring
I think there should be some jump frame grace period when *near* the ground if you know what I mean
I hate this game! Not bad!

For some reason I can't shoot at all? Or when I fire rmb it just blows up immediately?
Also, only room for one sea creature mech game dev, sorry buddy ;)

Not bad. I'd consider lowering the browser resolution maybe to fit the visuals a bit more... Maybe...

I think the mechanics here aren't SUPER interesting, but it's a start! Eager to see more interesting ones in the future

This game is awesome! Very cute and a breeze to play. I could see adding a bit more weight like blorbdev said, but over all I really enjoyed myself!

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If you wanna play online, download the Steam playtest build and have Steam running:
https://store.steampowered.com/app/2824880/SHRIMP_GAME/

Great feedback.
Don't hate the shrimp-themed species idea replacing the class names - just can't think of some. Like what would ice shrimp be? Earth shrimp?

Thanks bro
You can join the discord and hangout with some aggy devs if you ever wanna catch playtests: https://discord.gg/dsNAkTx

I don't have anything to add that others haven't already, but I did want to point out how good of a job you did with the color palette among other things. It's a great looking game

Pretty solid start. AI is pretty simple, and I can tell the performance dips in some places as others have mentioned.
I assume this is a prototype, so not much specific to say. I will say, though, I recommend cockpit-maxxing as much as possible. Nothing gets me more in the mood for these games than a good-ass cockpit HUD

Thank you brother

CHEERS BRO
I'll boot up yours next!

There can only be one rotmg-inspired game in the jam, sorry. It's just too niche of a genre

Nah I lie. I can tell this is very basic but setting up MP is a triumph in it's own right (I should know).
Check out GotAD Remastered (in this jam) when you get the chance, would like to get feedback from a fellow rotmg chad.

Title music is way too loud.
As someone else said, silver coins are a bit too similar to the ball.
Other than that, a very solid game in its genre!

Just as fun as last time, but appreciate the added sounds. Keep it up!

No sound yet bros but check out the new stuff

Really cute and addictive. What is this genre of game called, anyway?

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Interesting concept, but it's really unclear how to play. Actually hitting things seem oddly loose and hard to determine?
Do you mind providing instructions? I didn't really see any in the game
It looks cool at least

Pretty fun. Ended my first run on the Yellow King after getting trapped in a corner.

  • Make the portals easier to see. Add a beacon to emitting from them or something. Do they only activate when certain criteria is met?
  • The first couple levels don't really emphasize jumping since there so confined, even though jumping is really fun
  • You need to display pick ups on the hud. Shouldn't have to double back after running over something to see what I picked up
  • Same goes with weapon pick ups
  • I recommend making all the sprites always billboard, personally (they should always be looking at you)
  • I'm not going to comment on sounds because I know how annoying that is when things are in this state

Really like the look of the game, and is already decently fun to play.

... Why halo-style 2 weapon slot max in a game like this?

This looks good. Are you looking to playtest it somewhere? I might have some fellas to help in this regard

Thanks Bakar