This is really cute and fun. Good job
GasGod
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Damn. That's a bit of an old card... What framerate are you getting?
You could try lowering the resolution. That sometimes helps. I'll include graphical settings sometime soon
Here's the musician's yt btw: https://www.youtube.com/@Stereosuicidemusic
If you wanna play online, download the Steam playtest build and have Steam running:
https://store.steampowered.com/app/2824880/SHRIMP_GAME/
Thanks bro
You can join the discord and hangout with some aggy devs if you ever wanna catch playtests: https://discord.gg/dsNAkTx
Pretty solid start. AI is pretty simple, and I can tell the performance dips in some places as others have mentioned.
I assume this is a prototype, so not much specific to say. I will say, though, I recommend cockpit-maxxing as much as possible. Nothing gets me more in the mood for these games than a good-ass cockpit HUD
There can only be one rotmg-inspired game in the jam, sorry. It's just too niche of a genre
Nah I lie. I can tell this is very basic but setting up MP is a triumph in it's own right (I should know).
Check out GotAD Remastered (in this jam) when you get the chance, would like to get feedback from a fellow rotmg chad.
Pretty fun. Ended my first run on the Yellow King after getting trapped in a corner.
- Make the portals easier to see. Add a beacon to emitting from them or something. Do they only activate when certain criteria is met?
- The first couple levels don't really emphasize jumping since there so confined, even though jumping is really fun
- You need to display pick ups on the hud. Shouldn't have to double back after running over something to see what I picked up
- Same goes with weapon pick ups
- I recommend making all the sprites always billboard, personally (they should always be looking at you)
- I'm not going to comment on sounds because I know how annoying that is when things are in this state
Really like the look of the game, and is already decently fun to play.
... Why halo-style 2 weapon slot max in a game like this?