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(+1)

An extremely polished and competent metroidlike. Probably the most visually cohesive game out of all of AGDG.
Some notes:
>I'd like more enemy damage feedback. Maybe play with scailing or knockback a bit more, or dare I say.... numbers?
>That said, the primary weapon feels GREAT to use imo
>Very impressive UI
>Music is phenomenal
>Camera limitations emerged during the first boss fight? I would've liked my aim tied to my cursor in that moment. I couldn't react fast enough to his dash since I couldnt see him
>Gotta have more taken damage indication
>I think when I die I get locked in the player menu?

Keep it up man.