This is on another level entirely. I feel if you like Metroidvanias, you owe it to yourself to try this!
The good: Incredibly polished, the game felt AMAZING to control, advanced movement techniques like the (assumedly) Richter inspired slide kick jump let you ZOOM around the map, the different weapons all felt unique and rewarding to obtain, I personally love the feeling of the double jump, the graphics are on another level. I had a few issues such as the game dropping my inputs if I was holding a movement key, picked up an item and finished the dialogue, I would expect to keep moving after but I have to stop holding the direction and hit the same button to restart movement. The tooltip when I first picked up an additional weapon implied I could swap using the number keys on the keyboard, which didn't seem to work for me. The menus not working with a controller made me immediately assume controller support wasn't in, after looking over a few other reviews, it seems it is however? I didn't go back in to try.
I think the first boss was a ton of fun but after that the difficulty drops off a cliff and you become an unkillable god, even common enemies no longer pose a threat as you slide kick and jump past them (which does damage to them and not you) with ease. There's a lot to like here, I really like the physics based grenades in opposition to the normal missiles you get in Metroidvanias that lean more on the Metroid side. Being able to grenade jump feels excellent, being able to slide kick up sloped surfaces feels great, wall jumping feels a teensy bit puny but when combined with all the other movement, it lets you move like no other game I've played. My one suggestion would be offer to let the player's camera move to the aiming reticule, I got hit from off screen on the boss a few times when I otherwise could have avoided it.
Leave a comment
Log in with itch.io to leave a comment.