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This game fucks, beat all five missions. Love the overworld map, looks great. I think the only thing I really wanted was a better dodge option, especially against the melee guys. The missiles also felt a little weak compared to just using the gun for everything. Really like stuff like the toggleable fixed camera

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Thanks for playing all the way through!

Love the overworld map, looks great. I think the only thing I really wanted was a better dodge option, especially against the melee guys.

I'll see if I can have some different parts/upgrades for close-range combat specifically.

The missiles also felt a little weak compared to just using the gun for everything.

That they are. I'll need to do some more variations like with the guns. I'll see if I can give the player aircraft-style cruise missiles and burst munitions...

Really like stuff like the toggleable fixed camera

Glad you liked that feature! I think very few people tend to use it from what I can tell, but I still felt compelled to include it.

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The moments where I wanted a better close range option was during moments where I'd get hung up on an obstacle for a second and all the melee guys would catch up to me. I don't think it needs a dash or dodge necessarily since it seems like you're going for more realistic movement than giant mechas boosting all over the place like in my Japanese animes. I think just something to recover from minor fuckups like bumping into obstacles would be good enough

For missiles, I think just a bit of proximity burst would make them a lot better, having to be pretty precise when aiming takes away a bit of the crowd control aspect imo

For the fixed camera, I didn't notice it was in the game until I was going through the control options after playing for a bit. Probably not worth cluttering the UI with a popup about it or something, but other people might not know it's there

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Gotcha. I'll see about designing a close range melee weapon. I've been planning for awhile now to have something for doing stealth takedowns (well, as stealthy as a house sized quad legged robot tank can be...) but I ran out of time to really try to make anything extra for this DD. I suppose it'll work best if it doesn't have any ammo and acts like a knife/sword for when you're in a tight spot.

For missiles, I think just a bit of proximity burst would make them a lot better, having to be pretty precise when aiming takes away a bit of the crowd control aspect imo

That's a good idea, I really should add that. I'll see about giving rockets a detonation radius and the same missiles if you're not locked on, thanks!

For the fixed camera, I didn't notice it was in the game until I was going through the control options after playing for a bit. Probably not worth cluttering the UI with a popup about it or something, but other people might not know it's there

I've considered turning the first level into a semi tutorial stage like Brigador does with little pop-up info box guides on the bottom of the screen explaining controls, but for now it'll stay as a trial by fire sort of thing and have players figure it out on their own. Thanks again!