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(+2)

Cool level design

Controller feels like the default unreal cmc and this is pretty bad for platforming, you need at least to add input buffering and override jumps with curves or timelines

I've been sussed out....

That's fair. For our next sprint, we were contemplating implementing ALS, primarily for the free ledge grab. I've never set up input buffering before, I'll do some research

Thanks for playing our game!

Could you elaborate a bit on the behavior you would -like- to see, what curves and input buffering would yield, just so I have a clearer idea of what to research?

If you make a platformer you need to make jumping feel good!

You change jump force or/and gravity non-linary to remove this floaty feel

When you press jump just a little before landing and it didnt work it feels frustrating, to fix this you make for jump button a bool and allow it to be activated for some additional frames