Thanks a lot for playing and reviewing!
- I haven't done an optimization phase yet, so both world generation and normal gameplay will run faster later on.
- 10km² worlds are recommended because then there's a sane chance that you'll generate all the things you'll need for all level ranges, otherwise it's way too cramped and skips tiers of equipment, for example.
- I'll probably have to add a handcrafted tutorial area soon, welp.
- Combat gets faster as you gain levels, as a lot of speeds scale with stats, so it's better for it to start slower.
- Your enemy might've actually been using Light Armor (or more Light Armor than Heavy), in which case the dagger/hammer situation would've made sense. Still, I'll do more balance passes, thanks!
- Already done in the final UI I'm working on, but thanks for the suggestion!
- There's a chance for monsters to spawn outside. Might need to adjust that, or account for loading in/exiting buildings. Got it. I'll also add a lot more events outside in the full game, so stay tuned!