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(1 edit)

Thanks a lot for playing and reviewing!

  1. I haven't done an optimization phase yet, so both world generation and normal gameplay will run faster later on.
  2. 10km² worlds are recommended because then there's a sane chance that you'll generate all the things you'll need for all level ranges, otherwise it's way too cramped and skips tiers of equipment, for example.
  3. I'll probably have to add a handcrafted tutorial area soon, welp.
  4. Combat gets faster as you gain levels, as a lot of speeds scale with stats, so it's better for it to start slower.
  5. Your enemy might've actually been using Light Armor (or more Light Armor than Heavy), in which case the dagger/hammer situation would've made sense. Still, I'll do more balance passes, thanks! 
  6. Already done in the final UI I'm working on, but thanks for the suggestion!
  7. There's a chance for monsters to spawn outside. Might need to adjust that, or account for loading in/exiting buildings. Got it. I'll also add a lot more events outside in the full game, so stay tuned!

Is there a way to pre-generate a world so people can jump right into it? Might be good for testing so people play on the same seed and they don't need to wait to generate a huge world. I don't remember if I checked what the armor actually said in his inventory, I think I just assumed it's heavy because it looked big lol. 

I can prepackage a world with the game, but people will have to put it in their User folder themselves, which could cause problems...