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(+1)

I like the graphical style alot, the neon characters are cute.  I think a game that has this sort of looks could do pretty well and is very eye-catching.

The gameplay I'm a bit iffy on... The entire time I was playing I was sort of just feeling that I was only really playing because I thought the game would get more interesting (I played up to getting 6 villagers). I feel like the game ultimately is lacking possibly several elements that would keep someone engaged and playing it without realizing they're essentially just grinding their way up a tech tree very slowly, I don't know if that means it needs to be less grindy or if getting more villagers/increasing totem level needs to feel like a significant increase/change to what you are doing...

(1 edit)

Currently, none of the pawn needs are implemented. The player will be managing issues between them as well.

Each totem advancement rank increases the claim area, which will expand to the entire playable zone.

As for resources. The game is balanced around the pawns gathering resources. Not sure if you got to the part that teaches about assigning specific jobs to pawns.