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ninqt

8
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5
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A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

whoa ur pro... good job!

(1 edit)

cute girls, i wish there were some more enemies you had to stealth than just the one

I like the idea of the game but I didn't make it very far... Once your party is killed I think there is a bug where you're unable to do another level with them (Maybe this is intentional but then I had no money so I had to start a new game to keep playing).

This game is awesome. The gameplay is like fucked-up snooker worms and is really fun, I just sat there and played it by myself but I had a pretty good time, would love to see this worked on further, i really like the style of the promo material too.

Pretty cool game, I played a solo game so I'm not sure how the multiplayer differs (Mainly just wether it's co-op or not). The game play feels fun and the shrimp is fun to maneuver, I felt like the high firerate weapon pretty much beats out every other weapon damage wise so I never bothered to use anything else outside of that, I think it would be cool if the weapons other than the starting one were tuned to compete with it a bit more

Cool RTS :D I like the music and the 3d assets are cool looking. It's nice that all the hotkeys are setup pretty much the same as other rts, felt pretty easy to get into. (Played campaign first mission and a little invasion mode)

I like the graphical style alot, the neon characters are cute.  I think a game that has this sort of looks could do pretty well and is very eye-catching.

The gameplay I'm a bit iffy on... The entire time I was playing I was sort of just feeling that I was only really playing because I thought the game would get more interesting (I played up to getting 6 villagers). I feel like the game ultimately is lacking possibly several elements that would keep someone engaged and playing it without realizing they're essentially just grinding their way up a tech tree very slowly, I don't know if that means it needs to be less grindy or if getting more villagers/increasing totem level needs to feel like a significant increase/change to what you are doing...

Yeah I'm not sure how I forgot WASD.... oops


To pull the curtain back a bit, the difficulty only scales on time passed twice as like you say otherwise there would be too many "oops you died lol" situations. Once you get 30 stars the purple imp characters become more accurate and faster because I'm nasty and didn't want anyone to think they could live forever.... thanks for playing!