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Hi Lance from Polyspice here, You played Hopocalypse now and I thought I would would test some of your games, Fun game with a nice mechanic, All that I wanted to say had already been pointed out. The game reaches a nice point where its now ready to introduce a new mechanic into the game at the end. The last two levels were challenging.

The mechanic can really be built on. Generally just adding things to a game does not always make it more interesting or fun however perhaps I can spark something in you with my ideas as on how I would feature creep this;

-Points in the make that need to be ran over

-Different color cables, perhaps some that are able to overlap

-Plugs places on different positions and not all bundled together

-A way to skip levels

-A hint system

-A plug that powers items on the map etc

-There are some things you can do with different voltage outputs

Those are all excellent ideas, thank you so much! 

For the hint system, I'm currently thinking of giving away the position of a random plug for each hint, based on the canon solution. If you have a different idea in mind, please let me know!