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(1 edit) (+1)

https://www.twitch.tv/videos/2343901562

Bit disappointed, thought this would be a fishing game.

Character controls are frustrating in some situations, need more polish. Run should be a toggle, 80% of the game you want to be running, don’t think there’s even a sequence that requires walking (some are easier walking), while many jumps require 95% perfect setup and it’s a pain having to hold down your pinkie.

Played until I didn’t understand where to go next, there was more green stuff to pick up, but it seemed like a glitch, since it wasn’t even visible. Anyhow there was no target to hook onto except the fish, which seem to just move unpredictably. Anyhow the fish are cool in how they can help skip some sections.

Agree with other commentors that level design / atmosphere seem to be headed in a good direction.

Just now noticed your twitch link, solid effort!

I agree with the feedback. I'm not entirely sure what we will end up doing for running/sprinting, but I don't want to require the player to hold down the button 100% of the time, naturally.

The green stuff up on that cliff wall is to add a rope to a harpoon, and if you turn around, there's a blue box at the other side of the cliff you can tether to. However, it's clear to me that this one is a bit hard to catch. I'll improve the environmental guiding.

You did seem to have a hard time with the jumps. Did they just feel a bit strange, are you able to pinpoint what exactly was causing you grief? Just too precise jumps in general?

Thank you for the effort!

(+1)
You did seem to have a hard time with the jumps. Did they just feel a bit strange, are you able to pinpoint what exactly was causing you grief?

Guess I’m just not very good at video game?

One thing that kept throwing me off anw. was that it makes a huge difference for an air-jump whether shift is held down or not. And holding shift+jump direction+pressing space is a bit hard for me.

That's fair. I'll see what we can do about that!!!

(+2)

Also there will be spear fishing, pinkie promise, we just haven't iterated on the harpoon functionality yet!!!