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Just now noticed your twitch link, solid effort!

I agree with the feedback. I'm not entirely sure what we will end up doing for running/sprinting, but I don't want to require the player to hold down the button 100% of the time, naturally.

The green stuff up on that cliff wall is to add a rope to a harpoon, and if you turn around, there's a blue box at the other side of the cliff you can tether to. However, it's clear to me that this one is a bit hard to catch. I'll improve the environmental guiding.

You did seem to have a hard time with the jumps. Did they just feel a bit strange, are you able to pinpoint what exactly was causing you grief? Just too precise jumps in general?

Thank you for the effort!

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You did seem to have a hard time with the jumps. Did they just feel a bit strange, are you able to pinpoint what exactly was causing you grief?

Guess I’m just not very good at video game?

One thing that kept throwing me off anw. was that it makes a huge difference for an air-jump whether shift is held down or not. And holding shift+jump direction+pressing space is a bit hard for me.

That's fair. I'll see what we can do about that!!!