the overboost is just for crossing large distances quicker. i was thinking of making it last less and recharge quicker to be less annoying, but it's not designed to be a true six degrees of freedom kind of game.
the control scheme (side dodge, quick turn etc) are all based on hawken, and i'm not willing to compromise on them.
i have purposefully kept the difficulty low to make testing easier, but i do plan to ramp it up eventually.
yeah i really need to create a new particle effect for landing, i just recycled an explosion effect for now.