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(+1)

The zoom doesn't work properly yet, sorry.

I didn't think about that to be honest. Do you think right clicking for movement would be more natural? Right now it's used for deselecting things but we'll see.

The camera moves around with the arrow keys, S probably opened one of the menus. They should close when you right click somewhere but I will probably add a close button in the future. Producing from the buildings is a bit unique for these kinds of games, I can see it being difficult to figure out. The way I plan to fix it is to have the game cycle through all the idle units/buildings before you can end turn like in the newer civ games but let me know if you have any other suggestions.

Thanks for the feedback!

No need to apologize! All the games in the jam are in various states of incomplete.

And yeah, I really wanted to give Civ as an example but didn't want to force the comparison, especially since Civ 6 has the district system but they don't have independent building queues.

That's fine, I think it's best if it the controls are similar to civ 6 since its the most popular game of the genre. No one is going to complain that the control are the same.