Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Some scattered thoughts:

Last time I made it to the ossified overlord with I think a mystic or a sunmender, I had a single target heal build so the chaos spell ended the run.
This time I went with the basic lesser+greater heal guy, picked up circle of healing, instant heal and finished the dungeon first try. 
The rest of my team were melee guys so they all fit within the circle with the precision upgrade and it was a cakewalk.
The dodge time on the arcane magistrate's abilities is really generous. It might be a good idea to err on the side of caution and then add an optional modifier to make enemies faster or tougher, it could work like the shrine in bastion.
I got baited into buying shield bash before I realized that none of my guys had the shield skill despite using the sword and shield model.
The library could use a section on the various available characters.
Being able to globally upgrade the stats of your character is lame, I get that metaprogression can be fun but when presented with a flat stat boost players might feel like they're trivializing the game by getting those upgrades or that they're supposed to grind for them if they're struggling. 
There's no reason to show outdated upgrades in the healer's spellbook, also upgrades should probably be sorted by spell rather than written down in the order you get the upgrades.
The DPS prioritize button worked great for Cromwell.
I stacked crit chance and got the extra crit upgrades for instant heal and it was hard to tell when spells critted in the chaos, I'm pretty sure that there's a sound clue but maybe the numbers could be of a different color as well, maybe a lighter green or gold? There's a lot of numbers flying around so just making them slightly bigger is not very clear.

Thanks for the feedback. I'm really happy that people are finally beating the first level. I've had to nerf it a lot as i think you're the 2nd person besides me who has beaten the demo.

I got baited into buying shield bash

I just got an idea of how i could help nudge you into knowing it can't be bought. I'll see if making a red outline and a couple other things can help prevent this in the future.

arcane magistrate's abilities is really generous

I know but it has to be this way for the first area. The game is extremely difficult for most people as there's about 15 things going on and their brain is just overwhelmed. Greater challenges will be present in the full game. I am thinking about adding a hard mode version of the game as some point but i'd probably only do it as a patch 1.1 thing if the game got sales.

The library could use a section on the various available characters

100%. I want to have various books that let's you explore the various mechanics of the game. I'll get this done for the next Demo Day.

I get that metaprogression can be fun but when presented with a flat stat boost players might feel like they're trivializing the game by getting those upgrades or that they're supposed to grind for them if they're struggling. 

It's a fair criticism and you've nailed the intent. I think a lot of people struggling will need that extra carrot on a stick as a bit of relief from a pure 'git gud' mindset. Especially if they can't quite conceptualise what they are doing wrong and why they are bad. I understand this will water down the game for people who want a purely 'git gud' experience. It's a trade off without a clear right answer but overall I think that have some meta progression is healthier for the game a whole. The costs of upgrades scale up quite quickly to hopefully discourage people from grinding and instead it just feels like a passive bonus they get while playing the game.

There's no reason to show outdated upgrades in the healer's spellbook, also upgrades should probably be sorted by spell rather than written down in the order you get the upgrades.

 Agreed.

I stacked crit chance and got the extra crit upgrades for instant heal and it was hard to tell when spells critted in the chaos, I'm pretty sure that there's a sound clue but maybe the numbers could be of a different color as well, maybe a lighter green or gold? There's a lot of numbers flying around so just making them slightly bigger is not very clear.

 I'll play around with how crits show again as I would like them to stand out.

Appreciate your feedback as always