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(+1)

Played all levels. Only played the arena and the bridge level in previous demos. 

The large level feels really nice but some of the enemies are in weird places and can't seem to properly shoot at you. Also agree with the other commenters. I want to shoot at more things if you're going for a Hawken-like. I also wish the levels were a bit longer. I want to play more.

The boosters are also a cool concept especially for the large levels but using them was very janky. I was only able to strafe a little bit while boosting and I would like for a little bit of control and especially some camera controls during boosts. Godont physics also made me glitch through a floor on the large level. Speaking of movement I think the movement in Hawken was also more fluid. I feel like switches between walking and shift-sprinting is slow sometimes.

The weapon variety is cool and certain weapons make sense for each enemy type and level, although the enemies all feel very much the same. Haven't figured out what the F-viewmode does. The destructive art pieces were a nice touch.

Looking forward to progress on the next DD :)