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Cooo_oooper

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A member registered Apr 01, 2023 · View creator page →

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Played all levels. Only played the arena and the bridge level in previous demos. 

The large level feels really nice but some of the enemies are in weird places and can't seem to properly shoot at you. Also agree with the other commenters. I want to shoot at more things if you're going for a Hawken-like. I also wish the levels were a bit longer. I want to play more.

The boosters are also a cool concept especially for the large levels but using them was very janky. I was only able to strafe a little bit while boosting and I would like for a little bit of control and especially some camera controls during boosts. Godont physics also made me glitch through a floor on the large level. Speaking of movement I think the movement in Hawken was also more fluid. I feel like switches between walking and shift-sprinting is slow sometimes.

The weapon variety is cool and certain weapons make sense for each enemy type and level, although the enemies all feel very much the same. Haven't figured out what the F-viewmode does. The destructive art pieces were a nice touch.

Looking forward to progress on the next DD :)

Thanks for the feedback! I'm already testing some more camera options because that's the most frequently mentioned pain point right now

Felt a bit lost while playing because I didn't know what the health is and how the damage impacts gameplay. Also I couldn't tell a difference between the three available options through the mouse wheel. Also projectiles fired by enemies disappear mid-air when you kill the enemy. Movement felt very good though, very mech-like and heavy. Sound was also decent but damage to yourself could use a bit more impact I feel like or some more indicators. 

I'm very bad at it but the style is great and the music feels very nostalgic somehow. Great stuff

Thanks for the video! Really interesting to see someone else than me play and hear their thoughts

Really solid. The VFX look great, driving is very arcadey but feels good/controllable. The only thing I didn't like were the Stinger Missiles as it is not entirely clear how to dodge them and you can only hear them approach when they come from behind. Also +1 on some indicator for RMB to aim at the start. You figure it out quickly but could cause unnecessary headaches for non-gamers potentially

Thanks! I'll upload a downloadable version. I'm also looking into more movement options, thanks for the suggestion!

Ey thanks for playing! The gatling gun needs some time to spool up, maybe that's why it didn't shoot?  Or it's a bug, then I'll look into it ^^ . 
Shrimp vs. Crab it is then ;)

Thanks! And no, probably not.  I had that in earlier versions though but keeping aiming & free movement separate felt better in the end. Thanks for playing!