Thanks for the feedback.
Regarding the map layout: it probably feels pretty random right now. It's sort of tied to the narrative which i've planned for the level (which includes a proper segmented tutorial) but the systems aren't there yet. The key items are not programmed yet which means i can't really block certain parts of the map and the lack of properly modeled level adds to this feeling of messiness. Though i do want the player to feel lost, just not in the tutorial level.
I was eager to hear about combat feel particularly, so i'm really grateful to you for that. The feeling of being unable to use the other weapon while the first one is on CD/in Animation is a valuable piece of feedback that i will definitely look into. Melee attack animations being not cancellable at the end of the attack is my mistake, i'll try to make it as fluent as possible sometime in the future.
Again, thanks for the feedback, it really helped me figure out what to focus on next.
Regarding the virus, i'm sorry in advance if anything bad happens, though i'm pretty sure it's a false flag since the game is not properly code signed.