Gotta be honest - I think you should work on game feel first and then bother with the gimmics and various systems. Cuz right now it feels worse than morrowind combat.
Didn't read the wall of text behind the start point, and the "small note" is multiple pages long.
It's extremely barebones. Fighting doesn't feel good. In fact - it doesn't feel like anything. Death isn't programmed in the game yet - but even then - it took me a couple of minutes of standing still to get my health to zero. Well, not exactly still - I had to move a bit to make sure the slime hits me.
That's kinda unacceptable IMO. If your game isn't supposed to be an action game - then you need a proper tutorial to let the player know how gameplay works. If it's an action game - then you should prioritize action first.
Right now - it's extremely raw. There was one suggestion from the stream chat - "Make one small room with a slime and make fighting it interesting before doing anything else", which I think is a great idea.
Got no Virus Warning like the others, so I guess I'm now infected?
Ran around the Map a bit, and got lost in the Labyrinth. It's not a final Map, it's a showcase of the current Features, why do you need an empty Labyrinth in there? Just make it a straight Room to Room Thing, and feed the Informations one after the other, not all at once.
There isn't much to say there, as there isn't much in the Game yet. Systems seemed to work, hitting Enemies felt a bit tricky, the long wait until you're allowed to do an Attack didn't particularly help. I understand wanting to prevent spamming attack, but consider increasing Attack Animation Timings for that or something instead of having an arbitrary Timer.
If you equip 2 Weapons, you still only can use One with how the Ability System is setup. Also at least for me the Mousewheel scrolled through Abilities in the wrong Direction.
Regarding the map layout: it probably feels pretty random right now. It's sort of tied to the narrative which i've planned for the level (which includes a proper segmented tutorial) but the systems aren't there yet. The key items are not programmed yet which means i can't really block certain parts of the map and the lack of properly modeled level adds to this feeling of messiness. Though i do want the player to feel lost, just not in the tutorial level.
I was eager to hear about combat feel particularly, so i'm really grateful to you for that. The feeling of being unable to use the other weapon while the first one is on CD/in Animation is a valuable piece of feedback that i will definitely look into. Melee attack animations being not cancellable at the end of the attack is my mistake, i'll try to make it as fluent as possible sometime in the future.
Again, thanks for the feedback, it really helped me figure out what to focus on next. Regarding the virus, i'm sorry in advance if anything bad happens, though i'm pretty sure it's a false flag since the game is not properly code signed.
Comments
Gotta be honest - I think you should work on game feel first and then bother with the gimmics and various systems. Cuz right now it feels worse than morrowind combat.
Didn't read the wall of text behind the start point, and the "small note" is multiple pages long.
It's extremely barebones. Fighting doesn't feel good. In fact - it doesn't feel like anything. Death isn't programmed in the game yet - but even then - it took me a couple of minutes of standing still to get my health to zero. Well, not exactly still - I had to move a bit to make sure the slime hits me.
That's kinda unacceptable IMO. If your game isn't supposed to be an action game - then you need a proper tutorial to let the player know how gameplay works. If it's an action game - then you should prioritize action first.
Right now - it's extremely raw. There was one suggestion from the stream chat - "Make one small room with a slime and make fighting it interesting before doing anything else", which I think is a great idea.
Got no Virus Warning like the others, so I guess I'm now infected?
Ran around the Map a bit, and got lost in the Labyrinth. It's not a final Map, it's a showcase of the current Features, why do you need an empty Labyrinth in there? Just make it a straight Room to Room Thing, and feed the Informations one after the other, not all at once.
There isn't much to say there, as there isn't much in the Game yet. Systems seemed to work, hitting Enemies felt a bit tricky, the long wait until you're allowed to do an Attack didn't particularly help. I understand wanting to prevent spamming attack, but consider increasing Attack Animation Timings for that or something instead of having an arbitrary Timer.
If you equip 2 Weapons, you still only can use One with how the Ability System is setup. Also at least for me the Mousewheel scrolled through Abilities in the wrong Direction.
Not really much else, but it's a start.
Thanks for the feedback.
Regarding the map layout: it probably feels pretty random right now. It's sort of tied to the narrative which i've planned for the level (which includes a proper segmented tutorial) but the systems aren't there yet. The key items are not programmed yet which means i can't really block certain parts of the map and the lack of properly modeled level adds to this feeling of messiness. Though i do want the player to feel lost, just not in the tutorial level.
I was eager to hear about combat feel particularly, so i'm really grateful to you for that. The feeling of being unable to use the other weapon while the first one is on CD/in Animation is a valuable piece of feedback that i will definitely look into. Melee attack animations being not cancellable at the end of the attack is my mistake, i'll try to make it as fluent as possible sometime in the future.
Again, thanks for the feedback, it really helped me figure out what to focus on next.
Regarding the virus, i'm sorry in advance if anything bad happens, though i'm pretty sure it's a false flag since the game is not properly code signed.
You gave me a virus, now my computer is going to explode.
Virus prompt on download. Better get that checked!
Also, W10 freaks out and won't even let me bypass the file deletion on download...