Thanks for playing and tanks for the feedback.
Getting movement to feel right has been an endless battle, I appreciate the breakdown of what didn't work for you
Would require Missions to be better structured tho, with multiple smaller Engagement instead of all just coming at once, but that's probably still to come as with the Graphical overhaul on everything
Yeah level design and visuals have been the weak points of my game. I'm hoping levels will click in time as I iterate on ideas and add new enemies with different behavior, but I'll be honest this is my first 3D game and I have no idea where to begin making it look good. I'm sure I'll figure it out eventually, but I've been almost exclusively focusing on physics and performance.
Thanks again for your comment, always appreciated.