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(+2)

written for 0.03v

Very nice player model you got there.

In my onpinion the jump height feels right, but after that the player falling down feels a bit too floaty.

The cursor could be hidden and repeatedly be teleported back to the center of the screen, so that the cursor doesn't bonk against the edges of the window.

Lastly I noticed I small and rather unimported bug. When the player walks diagonally against a wall and up a slope simultaneously, they don't go up the slope and rather stay in place.

Great idea btw to get feedback from players, I might do that myself next jam.

Keep up the work.

Thanks for bringing these issues to our attention. We're working on fixes for jump physics and mouse capture. The way the engine handles mouse capture is out of sync with browser events. In this build we attempted a fix but it wasn't ready in time for release.

We will investigate the slope-catching. Thanks for your thorough feedback!

And I'm sure our artist will appreciate the love for his player model :)