That is a great suggestion! Thanks :)
SolsticeMage
Creator of
Recent community posts
My scoring philosophy - All scores start at 5 points. Points are removed rather than added.
Stars :: Description
5 :: Lacks for nothing
4 :: Lacks little
3 :: Lacks somewhat
2 :: Lacks severely
1 :: Absent
My score for Ascension:
Fun :: 4
Boss Design :: 5
Theme :: 2
Controls :: 3
Audio :: 4
Visuals :: 4
Comments:
The music and art was great. The sfx, while present, had little to add to the experience of play. The visuals on the border of the screen seemed out of place. The spin mechanic felt practically useless I'm sorry to say. I liked the idea of charging it up, but I couldn't figure out what it was doing for me, so I ignored it entirely. Bosses were super cool! Solid work.
My scoring philosophy - All scores start at 5 points. Points are removed rather than added.
Stars :: Description
5 :: Lacks for nothing
4 :: Lacks little
3 :: Lacks somewhat
2 :: Lacks severely
1 :: Absent
My score for FightForBoss:
Fun :: 3
Boss Design :: 3
Theme :: 1
Controls :: 4
Audio :: 3
Visuals :: 3
My scoring philosophy - All scores start at 5 points. Points are removed rather than added.
Stars :: Description
5 :: Lacks for nothing
4 :: Lacks little
3 :: Lacks somewhat
2 :: Lacks severely
1 :: Absent
My score for Vertiga:
Fun - 5
Boss Design - 5
Theme - 5
Controls - 5
Audio - 5
Visuals - 5
Comments -- I was trying to find any excuse to take points from your game, but couldn't. I was able to beat the game on Jam difficulty after several tries. I wasn't always sure what the player's hurt-box was, but it seemed forgiving. Your game wasn't my favorite, but it was good. I'm not a fan of bullet hells, but I'm damned by my own scoring philosophy. Yours is the second game I've given a perfect score. Good job. You deserve it.
My scoring method:
Stars :: Description
5 :: Lacks for nothing
4 :: Lacks little
3 :: Lacks somewhat
2 :: Lacks severely
1 :: Absent
--
My score for RubberDuckyBoatBattle:
Fun :: Lacks somewhat
The zany humor makes up for a lot, but the bugs still damage the experience
Boss Design :: Lacks little
While buggy and unbalanced, the design itself was phenomenal
Theme :: Lacks severely
The theme felt like an afterthought
Controls :: Lacks somewhat
The layout was unintuitive, some mechanics fall short of their usefulness, but overall not terrible.
Audio :: Lacks little
Music was great, and even had some intriguing surprises. SFX were there. Great effort nonetheless.
Visuals :: Lacks little
Astonishingly vast array of visuals. Ultimately suffered from the scope, but impressive that so much was done.
My scoring method
Stars :: Description
5 :: Lacks for nothing
4 :: Lacks little
3 :: Lacks somewhat
2 :: Lacks severely
1 :: Absent
My score for Zone of the Spinners:
Fun - Lacks for nothing
Bosses - Lacks for nothing
Theme - Lacks for nothing
Controls - Lacks for nothing
Audio - Lacks for nothing
Visuals - Lacks for nothing
My scoring method:
Stars :: Description
5 :: Lacks for nothing
4 :: Lacks little
3 :: Lacks somewhat
2 :: Lacks severely
1 :: Absent
Scoring philosophy: All scores start at 5. Points are taken rather than given.
My score for Spinner Ground:
Fun - Lacks severely :: 2
Bosses - Lacks somewhat :: 3
Theme - Lacks little :: 4
Controls - Lacks severely :: 2
Audio - Absent :: 1
Visuals - Lacks somewhat :: 3
I can tell a lot of work was put into these fights. I love the artwork, and the music. The aesthetic seems to tell a grander story. It wasn't easy to play, given the oddities with the controls. Having the button that moves to boss 2 right next to the reloading button was a struggle. I had to reopen the game several times to be able to beat both bosses. As a POC I think it did pretty well. Good work, team!