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Roter_Herobrine

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A member registered Jun 12, 2024 · View creator page →

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Sick itch page background

written for 0.03v

Very nice player model you got there.

In my onpinion the jump height feels right, but after that the player falling down feels a bit too floaty.

The cursor could be hidden and repeatedly be teleported back to the center of the screen, so that the cursor doesn't bonk against the edges of the window.

Lastly I noticed I small and rather unimported bug. When the player walks diagonally against a wall and up a slope simultaneously, they don't go up the slope and rather stay in place.

Great idea btw to get feedback from players, I might do that myself next jam.

Keep up the work.

(1 edit)

Last year I had a tragic accident,

after the car crash, I thought that I would never feel ok again. My doctor told me, that I would only have a few more months to live. I will never forget the emptiness I felt. Unable to walk or participate in life, everything seemed less and less important. I ignored my loved ones, I ignored my own needs. I spent most of my time looking up at my white ceiling. Suddendly, I heard someones brother jump out of the window. After crawling upstairs, as my apartment is not accessible for wheelchairs, I looked at the screen of an electronic device left on. I saw this game and was filled with happiness. The joy I gained from this game healed my broken spine and allowed me to walk again. I then talked to my friends and family and was finally complete again. I thank the creators of this masterpiece with all of my heart.

But still only 6/10, graphics don't load properly on mobile

The movement set is incredibly fun. Great game!

Thanks, I'll try making the next game be a bit more structured

Guide to Scaling Juice:
- Green makes the enemy big
- Blue makes the enemy normal size
- Red makes the enemy small

!! Big enemies are immune to damage from the front !!
Always pay attention to where their eyes are facing

Yea, I agree

Great game, I especially loved the coding Roter_Herobriene did