Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I played for a little while and there were a few issues that I came across and I also had a question about one of the puzzles;

First issue: (bug) If the character is not wearing anything, and they use the wardrobe to equip an item, but then decide to remove it, if they use the function to undress one then it results in a softlock. There could be more to this, but when I tried replicating it seemed to be the only requirements were: 

1: the player has to be wearing only one piece of clothing which was equipped in the wardrobe, this only occurs with some items, such as dresses, the same issue doesn't seem to be across the board, but I'm not experienced with bug testing so I couldn't figure out the reason.

2: the player has to select one instead of all when undressing.

the result is that the player will not be able to select any options or exit the menu by pressing x and will have to load a previous save.

Second issue: (inconvenience) When going into the kitchen, the cat is often in the way of the door and is prioritized when interacting, which can make entering the kitchen a pain because the player will have to either A: wait for the cat to move or B: open the door from a weird angle which can be somewhat of a pain.

Third issue: (inconvenience) I should preface this by saying it's more of a personal annoyance than a real problem but I'm gonna include it just incase it seems an ok idea. I found that when navigating many portions of the map there can be some difficulty from getting caught on ledges which makes movement sometimes feel like more of a chore than it would ideally be. I feel that it may be beneficial to include angles in some areas that redirect the player so they can keep from getting caught on things like the edges of doors, and in some cases perhaps removing collision, like with a few boxes in the supply closet in the lab, which can make it a chore to get out of if the player walks in too far.

And then my question: I encountered the squid bunny and of course got assimilated because curiosity got me, and I was wondering if there is a permanent way to remove the state to allow me to use bioscanners. I don't need an explanation for how to do it I kinda just wanna know if that's a thing and if so which map it's in.

Other than these things I think this game is coming along really well, and I've personally enjoyed a few of the unforgiving aspects of it. 

“And then my question: I encountered the squid bunny and of course got assimilated because curiosity got me, and I was wondering if there is a permanent way to remove the state to allow me to use bioscanners. I don’t need an explanation for how to do it I kinda just wanna know if that’s a thing and if so which map it’s in.”

There are 3 ways to remove it. 2 in the Lab, 1 in the Manor. 1 in the Lab if you didn’t read the research logs behind the scanner before encountering it.