It is not lost on me that the game is borderline impenetrable to new players. I would like to take feedback from players with a fresh perspective.
Post any encountered issues or things you struggle with here.
what if yume nikki and life sim but lewd? · By
Kari telling me to meet her after school to go shopping, telling me to go home early... but no matter what I did for the rest of the day, heading home, idling in the classroom, etc., I couldn't seem to get her to actually take me to the mall/meet me at the mall.
Dunno if freeplay mode is intentionally limited in some ways, but I couldn't figure out the shroom puzzle; apparently some parts are linked to it raining, but the rain never started and I dunno if there's some outside thing to trigger it or something. Didn't quite help that the time limit issues were exacerbated by how waiting on the couch and identifying shrooms with the book cost time; since the few shrooms that restored time looked similar to others and thus didn't stay identified, it kinda made it RNG.
Could possibly use a readme that spells out what each bar on the HUD means!
Some of this isn’t really feedback and could use it’s own thread. But, either way, Kari tells you to meet her at the Mall at dusk/sunset specifically. You can review what needs to be done to progress the story at the computer desk back home.
So I guess my take away is that there needs to be something that forces the player to use the desk for the first time.
You don’t have to use the tome to identify shrooms. Read the researcher pages and extract information from that. Making it rain is an involved sequence of puzzles that themselves have are sequences of puzzles. And guess what will happen when you make it rain? It’s also part of a puzzle. I’m not kidding that this is a difficult game. Some of the existing, seasoned players claim to have spent 7 hours on the Woods alone. The RNG is there only because you’re trying to brute force a solution.
I’ve had this in development for so long that I occasionally forget new players probably have no idea what the stats are. I’ll consider a legend or something.
Stamina(White) - Energy to spend on interacting with things and going to places when awake. Works in reverse when asleep. When completely refilled you wake up.
Body(Red) - sends you to the void on the next dream if it gets completely drained. At the moment it’s not particularly painful due negative feedback, so it’s fine to experience at least once.
Mind(Blue) - Some times used in dialogue and other interactions. If it goes to 0 in the dream world you will get a nightmare event. There are 5 events currently, only one is unlocked initially and the other 4 are added to the pool as you experience them by exploring the dream world.
Will(Green) - “Currency” stat that is used to force certain dialogue interactions or to perform extraordinary actions
Cohesion - restored by interacting with NPCs and selecting colored dialogue choice(that use up the stat of that color). Max 2 per NPC per day. Halved every day.
Dissonance - Increases by 1 point every day. Lewd acts have a 50% chance on lowering it. Resets to 0 after a nightmare event
Every time you sleep Mind decreases(or increases) by ( Dissonance - Cohesion ) * 5
Hunger and Thirst - self explanatory, but will start to drain stats if left in the red for a full period.
The day is split into Dawn, Morning, Afternoon, Dusk, Evening, Night (and a ??? state for dreams) Each period has 5 Time Units that represented by dots next to the period. After all 5 are gone the period changes. These drain when you travel (usually 3 points) and when you do something (1-2 points).
Ah, going by the initial thing of "what you struggled with" it felt like these went here.
I poked at the Kari thing a bit further, and I managed to trigger the mall meeting, but I loaded the save a few more times to doublecheck some stuff. She doesn't specify "dusk" in the dialogue, just "after class". Heading back home, the diary (which I had checked a few times before making my post) is a little more clear at saying "before dark", but it seems rather easy to miss the specific period of "dusk", as at least a couple of my attempts managed to clear the entire dusk period before I could reach the mall. (Namely, one where I headed home, swapped outfits, went to the mall at "afternoon", went back to the house and ended up at "dusk", but going back to the mall ended up at "evening"; somehow used up all the dusk time in coming back from the mall and going to it again.)
As for the mushroom puzzle, I had spent some time with the pages trying to identify the shrooms before I finally managed to stumble on getting the book... about all I could figure appearance-wise was that "one of the three important shrooms that look the same glows at night" and the visual link to reality for another type. And it felt in that one of my runs at it, I collected two glowing ones and they had different effects upon consumption, hence the sense of RNG I had.
I'll admit that if one of them had an audio cue like the research pages imply, I may not have heard it due to outside audio at the time.
I still don't know how I got all the trees to be colorful on one of my attempts.
The bars I had some hints for, having played some very early versions of this long ago, but I was misremembering some of the differences between Mind and Will. Good to know on the Cohesion and Dissonance, and I can't believe I somehow never registered the Hunger and Thirst indicators.
There's definitely lots of stumbling in the dark, but am still gonna keep poking at it, heh.
I realized that separate threads might be needed, since this is supposed to be feedback/suggestions provided by non-patreon players.
To rectify this, I decided to create a dedicated thread for requesting hints related to specific dream worlds. I noticed Mansion was already started, so I added one for forest and one for the lab.
I just randomly figure out how to get into Jessica's bedroom but didn't get to do anything and the character wakes up. Then I see the MC having Jessica's appearance. Is this a part of the story?? Was I suppose to get her appearance this early in the game??
Also I'm struggling at finding Yuri in the library as I don't seem to see her anywhere despite the library being a small room with some sudents inside
I played for a little while and there were a few issues that I came across and I also had a question about one of the puzzles;
First issue: (bug) If the character is not wearing anything, and they use the wardrobe to equip an item, but then decide to remove it, if they use the function to undress one then it results in a softlock. There could be more to this, but when I tried replicating it seemed to be the only requirements were:
1: the player has to be wearing only one piece of clothing which was equipped in the wardrobe, this only occurs with some items, such as dresses, the same issue doesn't seem to be across the board, but I'm not experienced with bug testing so I couldn't figure out the reason.
2: the player has to select one instead of all when undressing.
the result is that the player will not be able to select any options or exit the menu by pressing x and will have to load a previous save.
Second issue: (inconvenience) When going into the kitchen, the cat is often in the way of the door and is prioritized when interacting, which can make entering the kitchen a pain because the player will have to either A: wait for the cat to move or B: open the door from a weird angle which can be somewhat of a pain.
Third issue: (inconvenience) I should preface this by saying it's more of a personal annoyance than a real problem but I'm gonna include it just incase it seems an ok idea. I found that when navigating many portions of the map there can be some difficulty from getting caught on ledges which makes movement sometimes feel like more of a chore than it would ideally be. I feel that it may be beneficial to include angles in some areas that redirect the player so they can keep from getting caught on things like the edges of doors, and in some cases perhaps removing collision, like with a few boxes in the supply closet in the lab, which can make it a chore to get out of if the player walks in too far.
And then my question: I encountered the squid bunny and of course got assimilated because curiosity got me, and I was wondering if there is a permanent way to remove the state to allow me to use bioscanners. I don't need an explanation for how to do it I kinda just wanna know if that's a thing and if so which map it's in.
Other than these things I think this game is coming along really well, and I've personally enjoyed a few of the unforgiving aspects of it.
“And then my question: I encountered the squid bunny and of course got assimilated because curiosity got me, and I was wondering if there is a permanent way to remove the state to allow me to use bioscanners. I don’t need an explanation for how to do it I kinda just wanna know if that’s a thing and if so which map it’s in.”
There are 3 ways to remove it. 2 in the Lab, 1 in the Manor. 1 in the Lab if you didn’t read the research logs behind the scanner before encountering it.
My feedback might not be very helpful. I have to admit that I mostly skimmed through the long logs and journals and applied a bit of brute force in my approach. I also feel that the player should be guided more and that the game needs more explanations and visual cues.
For example, you receive a Starfield CD in an area full of terminals. Sometimes areas that you can interact with light up, but sometimes they don't. There are countless terminals, and it becomes quite frustrating to try using the CD everywhere. From the comments, I learned that the CD should be used at the Desert Terminal, but that wasn’t clear initially. I’ve even tried it before, but maybe I didn't stand in the right postion, so I gave up.
Another issue is that sometimes knowledge is withheld when you take a different path. On my first playthrough, I went left in the lab and got caught by the Bunny Monster. After that, I couldn’t go through the hatch on the right, where the plasma weapon and a lot of logs are. Also, you apparently need to have read those logs, because otherwise you can’t mix the serum in a specific room. The problem is that once you return to the Dreamworld, you still have the Bunny transformation. I was simply frustrated during my first quick run and didn’t know if or how to reverse the transformation. Sure, it’s possible, but how? The game doesn't explain its mechanics well enough and doesn’t tell me what it wants from me or how to play.
You really need to provide more hints to the player. For you as the developer and for the playtesters, everything is clear, but for new players, especially in the beginning, it feels like nothing is going right, and you're not getting anywhere.
Consider adding monologues for the protagonist that could point the player toward something important. Maybe a small journal that condenses the knowledge from logs into the essentials, like quest journals. Even somewhat helpful item descriptions and a Map with a few Icons wouldn’t hurt.
Seriously, even Dark Souls does a better job of explaining what it wants from the player.
I still plan to play the game more thoroughly, where I’ll put more thought into the puzzles. However, since I currently don’t have the time and the game lacks quest journals, which makes it difficult to pick up again after a break, any truly helpful feedback will likely have to wait, if it ever comes at all.
edit: Oh, just one thing. Consider pausing the world when the player interacts with something or someone. Nothing is more frustrating than navigating the clunky menu while an enemy is rushing toward you.
Milkroot only increases the size, not perfects “the maiden”.
Ok, this is intricate, but here’s how sizes work:
Both reset to the original size on waking up, plus(or minus) 1 point of difference. Prioritizes the largest difference delta. If the same, then hips are prioritized over bust. Real sizes are then saved over the dream sizes.
There are minimum and maximum size thresholds for both breasts and hips.
They trigger only upon waking up.
The total value consists of various flags you collect through the game. These flags are not stackable.
In general, maximum threshold is fairly easy to max out by just playing the game, while the minimum is more involved, and requires more complicated sets of actions.
Current list of flags will likely change as more content is added. Some of them are obviously temporary:
-Hips minimum threshold flags:
Finish intro sequence (free in freeplay) - 2 points
Genderswap route or Venus scene as male - 1 point
Spend 3 nights as Squidrabbit TF - 2 points
Complete Festival of Life ritual - 1 point
-Hips maximum threshold flags:
Finish intro sequence (free in freeplay) - 3 points
Genderswap route or Venus scene as male (free in freeplay) - 1 point
Squidrabbit TF - 1 point
Harbinger TF - 1 point
Broodmaiden scene - 1 point
Flesh Wall Nightmare - 1 point
-Breasts minimum threshold flags:
Finish intro sequence (free in freeplay) - 1 points
Genderswap route - 1 point
Max out milkroot usage - 1 point
Complete Festival of Life ritual - 1 point
-Breasts maximum threshold flags:
Finish intro sequence (free in freeplay) - 2 points
Genderswap route (free in freeplay) - 2 points
Use milkroot - 1 point
Drink coffee 5 times - 1 point
Mimic Chest - 1 point
Cursed Dress - 1 point
Jessica, Squidrabbit and Malice transformations function differently.
-Jessica: Swaps out the real version entirely, and disables all thresholds. Then it functions like normal. (Original version is “stored” for future use.)
-Squidrabbit: Forces second highest hip size at the start of a dream. Any body proportion changes that happen to PC while in this form are voided if removed.
-Malice: Forces original Malice look at the start of the dream.
I dont know how gamemaker operates, but personally speaking id appreciate the ability to have more save slots or the ability to save to the local directory- for story bits id like to return to.
Also, I fear there may be a bug I created by duplicating the game folder. The door you pick to get the keycard- the door opens, but I can't go through it.
I think an in-game notepad would be nice as recording things, such as codes for doors, would make more sense if the character did it. Obviously I can just open it outside of the game but this is assuming Anne is trying to remember which codes are for what or steps and things. Obviously it isn't that important but I believe it'd be a nice little QoL. An actual suggestion is Rim giving more help in exchange for doing something for her, I've read all the documents by the Alice so I can imagine what it'd be.
It is nearly impossible to see doors if their on a down wall, maybe add some sort of highlight above doors to show their position? You've done something similar for side doors where the top texture is different so maybe something like that for down doors?
Also, some of the collision is not mapped on the right half of the mall
Dream locations reset. No save points. Knowledge the player character possesses persists: formulas, console passwords, journal entries. Some of that information relies on the player memorizing rather than the character, but you are expected to discover it in game regardless. i.e there’s a fake rock in the Woods. Once you gain True Sight and go through it, you won’t need True Sight anymore.
This method basically involves allowing oneself to be possessed by Jessica Apparition, then allowing the transformation time to expire before allowing the pregnant maiden manifestations to transfer their offspring to your non-transformed MC.
Do not currently know if this is the correct method as I have yet to successfully start new dream cycle where MC is actively pregnant (minus one instance where I have no idea how it occured).
Ok I see, I've kinda just been just trying to fiddle around with the Jessica pregnancy, and the only really interesting thing that I encountered was that I managed to get the pregnant state in the awake world.
It did not carry over to the next night though. I'm a little bit stuck, like I can get the pregnancy but I cant figure out the giving birth part, is it just a waiting game?
Can’t help you there, That birthing was a total fluke. The End’s Door activated for an unnecessary reason (had plenty of hp, mind, and willpower).
I’m basically at the same place as you, still trying to figure out how to get the pregnancy to carry over (either from night to night or from mansion over to other dream world in the same bight).
Okay, I walked through the water (the only body of water I could think of), but it didn't work. But I did somehow wind up with a locked in jessica variant that I never passed a mirror with (was returned to MC after elevator). Does it only work if you cleanse the main body directly? Cause some of these transformation timers are just too long to wait out, and it's inconsistent. purple eye could clear in less than 5 minutes in most 3 cycles, then randomly refuse to clear suddenly despite how rare that variant seems to be.
Edit: Tried to verify the concept by doing a cycle where I only cleansed then drink coffee, then scanned in the Lab. Still getting that 'Unknown Organism Detected' message.
You can access the Lab without going through the scanner when entering from the Manor by going through the sludge. That’s what I meant. The scanner will detect all parasite including Venus, Squidrabbit and Unwidow. It will also detect if you’ve interacted with the futas, though that should reset when waking up. C-Alpha, or even the decontamiantion spray should remove all of those.
The red ghost has a randomized appearance each time. There are no variants. The transformation lasts for 7200 frames(120 seconds at base framerate). If the player is doing something that would conflict with transformation (i.e in an animation or in a menu) the timers is delayed by about 30 seconds. The transformation should always disappear when you enter Jessica’s room or when you wake up.
The mirror transformation is permanent.
As for the lab, C-Alpha I recall I used it once before while infected by D-Bug (not sure of correct name) and it was not removed then. However, the decon room I have confirmed removes the 'unknown' dna source (Venus). Difficult to actually get to though...
I tried intentional modifications to both possible lab starts, ultimately both missed the mark in granting access to decon chamber in some way. After careful evaluation of everything and hints you have provided, I realized there was one other way I had already discovered brought me into the decon room other than the two main lab starts, that way was the only way that worked with me being infected with the Venus.
Now with Jessica, based on what you just described I have something to report that does not align (functioning not as described). It seems to be rng-like that I’ve been experiencing a larger number of cycles where I never pass any mirrors but Long after accessing Jessica’s room the transformation persists. One occasion I had walked around in circles for half an hour before getting tired of waiting. That was with a solid red-eyed variant, and it happens like that with a high lvl of consistency to me, so I’ve started just resetting when I roll one.
I believe I discovered a way to prevent the practically permanent non-mirror Jessica transformation. Until the cause is understood and solved, I noticed that when I obtained Jessica transformation, if I approach Jessica's bedroom door but did not actually enter, I could continue with other actions and the transformations would ends pretty consistently around 7200 frames like you said. Only 4 tests have been done by me, but hopefully this helps the others get past that nuisance for the time being.
SUGGESTIONS:
Hey Unnie, can you add a auto-consume toggle in the item's menu in a future update possibly?
Example: IF: Stamina >= 100, TRY: WHILE: Tablets >= 1 -> Use 1 tablet -> Tablets = Tablets - 1 -> continue, ELSE: Wake PC.
Also, perhaps a WAIT action in the menus during daytime to pass one unit of time on demand.
That’s oversimplifying it but I could do it. I don’t know if that is s reasonable though. I would like for the player to have some responsibility. Either way, next gameplay update will restructure stat economy, so I’ll see what it looks like and go from there.
I’m not sure about the ‘wait on demand’ action. It would mess too much with areas that don’t expect you to pass time and load content when you move into them.
Hi,
before reading, I quote many games moments, which can be felt as spoil for some people (I would).
But there's no hint nor puzzle solution, so read at your own risk.
I really like the game, the style, theme and puzzle design.
So far none of the puzzle felt wrong or bs, when you don't know what to do with something it's because you didn't find the info, if you can't find the info, it's either somewhere or gatekept, if it's gatekept, it's probably for later.
Therefore, what I'm concerned about isn't clues, it's directions.
In point&clicks, you have puzzles that matter now but you don't know it, puzzles that will matter later, and the one puzzle to solve your current bottleneck, you find most puzzle pieces while looking for the one you need right now. When you find it you can unravel / dominos other intermediate puzzles, then choke on a new bottleneck with new zones to explores and still leftover puzzles from previous zones.
The issue here : I don't know what I am looking for. I am seeing probable solutions to problem I don't have.
The diary idea is a good addition but it fell short :
- At some point I had the Kari entry running alone in the lab. I found Kari once, and the entry was removed.
- I had the Yuri entry. Explored the mansion find quite few things (opened the steel door and the paint door). At some point the entry about Yuri disappeared but I don't think I ever found her (maybe it was because I had the school dream with her, which I cannot do again).
- Now my dairy says "..." and I'm blindy reaching around. I'm not hard stuck, just very slowly testing things left and right in the different dreams.
The game is very open and that a great thing. But without direction it's quite frustrating to repeat half of what I did the night before, reach a point I can try something new, wake up or softlocking my night, get by the day, and doing it again. All without knowing I'm going toward the next thing and not following red herrings or doing things that won't matter before two to three hours later.
Maybe it's just the story implementation lagging behind the puzzles? Did I softlock my save? If it isn't, I am effectively directionless both in the waking world and in dreams. What if my MC is fine with their body and eating titshroom all night ? Did I win the game?
My biggest suggestion would be: keep using the diary to focus the player toward the next big "unlock". Maybe add intermediate entries.
other points:
- I believe at some point the games tell me I can "now hangout with Nanami and Kari", but Nanami says repeatedly that she'll only come up for the coffeeshop. I can't find her anywhere in the afternoon so I guess I misremembered ?
- - At some point Kari must investigate Nanami and find money solution to buy the ... thing for Rin. Did the story lines up for the coffeeshop scene to solve both point or did my game "eat" a scene ? I've worked there a handful of evenings but nothing happened beside stats changes.
- When Rin explain "like in a video game" how the white bar works at night, I can't remember if she explained a way to extend the dream. I ate all my bathroom pills in the waking world trying to figure out what they'll do. I only deducted from Yuri those were in fact sleeping pills. Maybe rename them "Sleeping pills" ?
- The orange "Card lv3" doesn't open the red 3 door. Isn't it just a Card lv2 ?
- There's timing limitations around using the computer, is that really necessary ? Sometime I cannot use the computer before night, but reading the diary and saving are things I would especially do before night.
- Objects descriptions are usually a staple in point&clicks, but so far you've managed without it. For me it's like platformers without "press A to pass through platforms", the bests manage without it and It's kind of a double edge sword anyway. Slow clap.
- I can't process waking world meat or eggs into protein shake, despite it not having to be complex and now I'm scared they'll mince me instead ;)
- (though "mince you instead" would reference their cold colleague's hand, but you cannot "shake" that hand either)
- Loved the Doom movie reference :D
Thank you for the hard work!Some comments in no particular order:
It looks like you know what you are doing!
I don't know Yume Nikki, but I like puzzle and exploration for the sake of it, I just think story bits can be a good tool to nudge the player in the right direction.
I've played quite a lot more since then and I am starting to feel I've reach the end of content (some "fillers" items, not a lot puzzle-less pieces nor piece-less puzzles, not much closed door left to open).
You really did a great job weaving the three areas together and it feel rewarding to loop around one and the other to try to bring stuff and states around. There's this feeling of setting up an insane route and trying to unfold it like clock work.
I found a glitch when you use ether next to the red ghost and get possessed, it kept the collisions disabled and removed the ether "leash", with this I found a hidden area I don't think I would ever found.
Clay doll crashed the game because I've just passed through decontamination (-1 index error on hip size).
I am stuck with a purple face huger despite going though all sort of transformation removal. I still not sure if there's layers of transformations that need to be peeled one by one and I'm still not sure what or when some transformations are kept through the day.
I am definitely hitting New game on the next update, try to rework my way there way with my notes.