Maybe. I expect to have the next gameplay update ready late April/early May. I wouldn’t want to touch complicated mechanics in story updates since I don’t have the capacity to playtest potential conflicts. Then again, the story isn’t that far off in introducing pregnancy either.
unnie
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Pregnancy shouldn’t persist. This is a deliberate change I made a long time ago, because it didn’t make sense story wise yet. I realize there are several **bugs **that let you circumvent this, but as long as it’s not straight forward I just let it be. I’m not sure it even works if you’ve managed to get it to transfer, but the month and remaining time are set at “conception”, and is different for each source. i.e Blue Maiden is set to 9 months and would take 2 days to either change to 10 months or to queue birth animation.
Some comments in no particular order:
- yeah, I should probably let players use real world food for the protein puzzle. The lab was the first area that was developed and bringing items into dreams wasn’t a thing back then.
- if the diary say ‘…’ then there’s nothing left to do story wise. Most likely. I guess you can still have some generic conversations with the girls or explore the dream world for lore.
- You’ll have to suspend your disbelief and assume the PC wants to turn back. I understand this might be a crucial RP aspect, but that approach would require writing and essentially developing 2 separate games. I’m already struggling that the PC could still be male or female in the story.
- Have you ever played Yume Nikki? It’s exploration for exploration’s sake. That said, story segments will eventually be hidden behind dream exploration. For a while I made it convenient for people to experience the story without participating in exploration. That will change.
- Case in point, because I was concerned players will miss the latest story even - nightmare with Yuri - doesn’t require finding her in the basement. And once the event is done, the flag updates to having already found her.
- Yes, I suppose the story is lagging behind at this point. Last month gameplay was lagging. I only have so much free time in a day.
That’s oversimplifying it but I could do it. I don’t know if that is s reasonable though. I would like for the player to have some responsibility. Either way, next gameplay update will restructure stat economy, so I’ll see what it looks like and go from there.
I’m not sure about the ‘wait on demand’ action. It would mess too much with areas that don’t expect you to pass time and load content when you move into them.
You can access the Lab without going through the scanner when entering from the Manor by going through the sludge. That’s what I meant. The scanner will detect all parasite including Venus, Squidrabbit and Unwidow. It will also detect if you’ve interacted with the futas, though that should reset when waking up. C-Alpha, or even the decontamiantion spray should remove all of those.
The red ghost has a randomized appearance each time. There are no variants. The transformation lasts for 7200 frames(120 seconds at base framerate). If the player is doing something that would conflict with transformation (i.e in an animation or in a menu) the timers is delayed by about 30 seconds. The transformation should always disappear when you enter Jessica’s room or when you wake up.
The mirror transformation is permanent.
Dream locations reset. No save points. Knowledge the player character possesses persists: formulas, console passwords, journal entries. Some of that information relies on the player memorizing rather than the character, but you are expected to discover it in game regardless. i.e there’s a fake rock in the Woods. Once you gain True Sight and go through it, you won’t need True Sight anymore.
Yuri’s in the basement. If you’ve done the Nightmares with Yuri story event, she won’t be there anymore, since it sets her flag past the basement segment. Though I guess the diary will stop telling you to find her then, so you probably didn’t do the event.
This was set up this way because I was concerned people won’t find her and will miss out on the story event, but given my last poll on patreon, it looks like the community is fine with locking story content behind gameplay puzzles.
Milkroot only increases the size, not perfects “the maiden”.
Ok, this is intricate, but here’s how sizes work:
Both reset to the original size on waking up, plus(or minus) 1 point of difference. Prioritizes the largest difference delta. If the same, then hips are prioritized over bust. Real sizes are then saved over the dream sizes.
There are minimum and maximum size thresholds for both breasts and hips.
They trigger only upon waking up.
The total value consists of various flags you collect through the game. These flags are not stackable.
In general, maximum threshold is fairly easy to max out by just playing the game, while the minimum is more involved, and requires more complicated sets of actions.
Current list of flags will likely change as more content is added. Some of them are obviously temporary:
-Hips minimum threshold flags:
Finish intro sequence (free in freeplay) - 2 points
Genderswap route or Venus scene as male - 1 point
Spend 3 nights as Squidrabbit TF - 2 points
Complete Festival of Life ritual - 1 point
-Hips maximum threshold flags:
Finish intro sequence (free in freeplay) - 3 points
Genderswap route or Venus scene as male (free in freeplay) - 1 point
Squidrabbit TF - 1 point
Harbinger TF - 1 point
Broodmaiden scene - 1 point
Flesh Wall Nightmare - 1 point
-Breasts minimum threshold flags:
Finish intro sequence (free in freeplay) - 1 points
Genderswap route - 1 point
Max out milkroot usage - 1 point
Complete Festival of Life ritual - 1 point
-Breasts maximum threshold flags:
Finish intro sequence (free in freeplay) - 2 points
Genderswap route (free in freeplay) - 2 points
Use milkroot - 1 point
Drink coffee 5 times - 1 point
Mimic Chest - 1 point
Cursed Dress - 1 point
Jessica, Squidrabbit and Malice transformations function differently.
-Jessica: Swaps out the real version entirely, and disables all thresholds. Then it functions like normal. (Original version is “stored” for future use.)
-Squidrabbit: Forces second highest hip size at the start of a dream. Any body proportion changes that happen to PC while in this form are voided if removed.
-Malice: Forces original Malice look at the start of the dream.
“And then my question: I encountered the squid bunny and of course got assimilated because curiosity got me, and I was wondering if there is a permanent way to remove the state to allow me to use bioscanners. I don’t need an explanation for how to do it I kinda just wanna know if that’s a thing and if so which map it’s in.”
There are 3 ways to remove it. 2 in the Lab, 1 in the Manor. 1 in the Lab if you didn’t read the research logs behind the scanner before encountering it.
Some of this isn’t really feedback and could use it’s own thread. But, either way, Kari tells you to meet her at the Mall at dusk/sunset specifically. You can review what needs to be done to progress the story at the computer desk back home.
So I guess my take away is that there needs to be something that forces the player to use the desk for the first time.
You don’t have to use the tome to identify shrooms. Read the researcher pages and extract information from that. Making it rain is an involved sequence of puzzles that themselves have are sequences of puzzles. And guess what will happen when you make it rain? It’s also part of a puzzle. I’m not kidding that this is a difficult game. Some of the existing, seasoned players claim to have spent 7 hours on the Woods alone. The RNG is there only because you’re trying to brute force a solution.
I’ve had this in development for so long that I occasionally forget new players probably have no idea what the stats are. I’ll consider a legend or something.
Stamina(White) - Energy to spend on interacting with things and going to places when awake. Works in reverse when asleep. When completely refilled you wake up.
Body(Red) - sends you to the void on the next dream if it gets completely drained. At the moment it’s not particularly painful due negative feedback, so it’s fine to experience at least once.
Mind(Blue) - Some times used in dialogue and other interactions. If it goes to 0 in the dream world you will get a nightmare event. There are 5 events currently, only one is unlocked initially and the other 4 are added to the pool as you experience them by exploring the dream world.
Will(Green) - “Currency” stat that is used to force certain dialogue interactions or to perform extraordinary actions
Cohesion - restored by interacting with NPCs and selecting colored dialogue choice(that use up the stat of that color). Max 2 per NPC per day. Halved every day.
Dissonance - Increases by 1 point every day. Lewd acts have a 50% chance on lowering it. Resets to 0 after a nightmare event
Every time you sleep Mind decreases(or increases) by ( Dissonance - Cohesion ) * 5
Hunger and Thirst - self explanatory, but will start to drain stats if left in the red for a full period.
The day is split into Dawn, Morning, Afternoon, Dusk, Evening, Night (and a ??? state for dreams) Each period has 5 Time Units that represented by dots next to the period. After all 5 are gone the period changes. These drain when you travel (usually 3 points) and when you do something (1-2 points).