Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

unnie

45
Posts
2
Topics
678
Followers
A member registered Jul 07, 2020 · View creator page →

Creator of

Recent community posts

You would need a level 4 card for that. As I said, the world resets but the knowledge you gain does not. You can use that to your advantage as well.

Dream locations reset. No save points. Knowledge the player character possesses persists: formulas, console passwords, journal entries. Some of that information relies on the player memorizing rather than the character, but you are expected to discover it in game regardless. i.e there’s a fake rock in the Woods. Once you gain True Sight and go through it, you won’t need True Sight anymore.

Sounds like a computer spec issue.

There’s a map upstairs.

There are two ways to escape. You almost figured out one of them.

The other is hinted at in the journal page you find there. The journal isn’t just flavor text. Every pages has useful information.

There’s currently no more story progress by earning money. Check your diary at the computer desk where you save to see if there’s any more story content available.

Yuri’s in the basement. If you’ve done the Nightmares with Yuri story event, she won’t be there anymore, since it sets her flag past the basement segment. Though I guess the diary will stop telling you to find her then, so you probably didn’t do the event.

This was set up this way because I was concerned people won’t find her and will miss out on the story event, but given my last poll on patreon, it looks like the community is fine with locking story content behind gameplay puzzles.

Milkroot only increases the size, not perfects “the maiden”.

Ok, this is intricate, but here’s how sizes work:

Both reset to the original size on waking up, plus(or minus) 1 point of difference. Prioritizes the largest difference delta. If the same, then hips are prioritized over bust. Real sizes are then saved over the dream sizes.

There are minimum and maximum size thresholds for both breasts and hips.

They trigger only upon waking up.

The total value consists of various flags you collect through the game. These flags are not stackable.

In general, maximum threshold is fairly easy to max out by just playing the game, while the minimum is more involved, and requires more complicated sets of actions.

Current list of flags will likely change as more content is added. Some of them are obviously temporary:

-Hips minimum threshold flags:

Finish intro sequence (free in freeplay) - 2 points

Genderswap route or Venus scene as male - 1 point

Spend 3 nights as Squidrabbit TF - 2 points

Complete Festival of Life ritual - 1 point

-Hips maximum threshold flags:

Finish intro sequence (free in freeplay) - 3 points

Genderswap route or Venus scene as male (free in freeplay) - 1 point

Squidrabbit TF - 1 point

Harbinger TF - 1 point

Broodmaiden scene - 1 point

Flesh Wall Nightmare - 1 point

-Breasts minimum threshold flags:

Finish intro sequence (free in freeplay) - 1 points

Genderswap route - 1 point

Max out milkroot usage - 1 point

Complete Festival of Life ritual - 1 point

-Breasts maximum threshold flags:

Finish intro sequence (free in freeplay) - 2 points

Genderswap route (free in freeplay) - 2 points

Use milkroot - 1 point

Drink coffee 5 times - 1 point

Mimic Chest - 1 point

Cursed Dress - 1 point

Jessica, Squidrabbit and Malice transformations function differently.

-Jessica: Swaps out the real version entirely, and disables all thresholds. Then it functions like normal. (Original version is “stored” for future use.)

-Squidrabbit: Forces second highest hip size at the start of a dream. Any body proportion changes that happen to PC while in this form are voided if removed.

-Malice: Forces original Malice look at the start of the dream.

Sounds good.

I’m working on dream world hub. That’s what it will do.

“Also, I fear there may be a bug I created by duplicating the game folder. The door you pick to get the keycard- the door opens, but I can’t go through it.”

Can you elaborate please?

“And then my question: I encountered the squid bunny and of course got assimilated because curiosity got me, and I was wondering if there is a permanent way to remove the state to allow me to use bioscanners. I don’t need an explanation for how to do it I kinda just wanna know if that’s a thing and if so which map it’s in.”

There are 3 ways to remove it. 2 in the Lab, 1 in the Manor. 1 in the Lab if you didn’t read the research logs behind the scanner before encountering it.

The intro cutscenes aren’t over

Because mouse interaction for every GUI has to be coded in separately. I simply haven’t done it yet. This is not a bug.

(1 edit)

Yes, that is intentional. I wouldn’t say it’s part of the story yet.

She’s there in the afternoon and in the main lobby at dusk.

You will have to tolerate the physical stat management. The game is still in development and will be rebalanced multiple times. i.e I’m working on a dream hub that would function as another home area. This will obviously alter the stat economy significantly.

(1 edit)

Some of this isn’t really feedback and could use it’s own thread. But, either way, Kari tells you to meet her at the Mall at dusk/sunset specifically. You can review what needs to be done to progress the story at the computer desk back home.

So I guess my take away is that there needs to be something that forces the player to use the desk for the first time.

You don’t have to use the tome to identify shrooms. Read the researcher pages and extract information from that. Making it rain is an involved sequence of puzzles that themselves have are sequences of puzzles. And guess what will happen when you make it rain? It’s also part of a puzzle. I’m not kidding that this is a difficult game. Some of the existing, seasoned players claim to have spent 7 hours on the Woods alone. The RNG is there only because you’re trying to brute force a solution.

I’ve had this in development for so long that I occasionally forget new players probably have no idea what the stats are. I’ll consider a legend or something.

Stamina(White) - Energy to spend on interacting with things and going to places when awake. Works in reverse when asleep. When completely refilled you wake up.

Body(Red) - sends you to the void on the next dream if it gets completely drained. At the moment it’s not particularly painful due negative feedback, so it’s fine to experience at least once.

Mind(Blue) - Some times used in dialogue and other interactions. If it goes to 0 in the dream world you will get a nightmare event. There are 5 events currently, only one is unlocked initially and the other 4 are added to the pool as you experience them by exploring the dream world.

Will(Green) - “Currency” stat that is used to force certain dialogue interactions or to perform extraordinary actions

Cohesion - restored by interacting with NPCs and selecting colored dialogue choice(that use up the stat of that color). Max 2 per NPC per day. Halved every day.

Dissonance - Increases by 1 point every day. Lewd acts have a 50% chance on lowering it. Resets to 0 after a nightmare event

Every time you sleep Mind decreases(or increases) by ( Dissonance - Cohesion ) * 5

Hunger and Thirst - self explanatory, but will start to drain stats if left in the red for a full period.

The day is split into Dawn, Morning, Afternoon, Dusk, Evening, Night (and a ??? state for dreams) Each period has 5 Time Units that represented by dots next to the period. After all 5 are gone the period changes. These drain when you travel (usually 3 points) and when you do something (1-2 points).

It is not lost on me that the game is borderline impenetrable to new players. I would like to take feedback from players with a fresh perspective.

Post any encountered issues or things you struggle with here.

Thanks. Will look into it.

After the intro cutscenes are over walk up to the desk and press any of the interact keys. It’s in the screenshot.

My games are made in GameMaker2. You won’t be able to run it on joiplay.

No, sorry.

There is a manual save system.

Eventually. I’ve prioritized working on the main project. Actually, will likely have a playable itch version available soon™

I don’t think there will be a part 2, but I would like to add another route at some point in the future.

However, I’ve currently prioritized working on my main project. So likely after the next release of Coffee Story. Maybe 2.

Users\your user name\AppData\Local\Coffee_Extra_Ukuzala

This is made in GameMaker. You won’t be able to convert this to mobile.

Yes.

Press R or P to cycle posses. One of them helps find it.

I’m working on it. There will be an update right before the Steam release. If you have suggestions leave them wherever. While I don’t respond to everything, I read all comments, across all platforms I maintain a presence on.

(5 edits)

Potential answers to puzzles that require a word. Before checking the spoilers, please keep in mind that puzzles are testing how well you’ve been paying attention rather than deductive reasoning. ​

Horsing Around:

Something Green lingerie, underwear, panties
Magic Circle uv, ultraviolet, torch, flashlight

About Time:

Books 89
Find chest attic
Cut camera, polaroid, picture, photo

Hard Copy:

Word birth
Equation guess, luck, nanami, nami

There's too much reliance on a Keyboard. I couldn't figure out how to implement an android version.

As far as I understand JoiPlay won't work as this wasn't made in RPGMaker or Renpy.

It won't have xrays and the 3 birth animations will fade to black. Nudity covered up with underwear.
It will come with a patch, or with DLC if Steam allows it. Depiction of birth seems to be a grey area for whatever reason.
I would like to release it in time for the Halloween sale.

No achievements at the moment.

I guess freeplay mode will be that, since it won't have a plot.

I guess the full release will have a visually neutered version, since I'm aiming for a Steam presence.

Though, I would advise against playing this if you're squeamish with that kind of stuff.

I don't think any of the routes focus on one character more than the others.

But no, I don't think there's room for a route that focuses solely on the PC.
She is a conduit for the player to observe the story, as such she lacks any meaningful personality to play off of