Didnt notice the mouse option, still not convinient at all! I see no reason to represent the player on the global map unless you have a specific mechanic for this like spending fuel or time to move on the map, or maybe random encounters
My goal with the map is to have things feel a bit more immersive as the game goes on. It's very early so there's not much to see on it and the map drawing itself isn't even finished, but eventually I think it'll be a cool thing to use even if it's not as expedient as using the bar menus. I just feel like bars are boring in comparison to a fully fledged overworld, but I understand this can be to the detriment of the player's experience if done wrong.
It would be much better to just drag the map around with the mouse and hover cursor over missions, for me your current decision looks like something azuredev would make
I had considered adding clicking and dragging as another way to move around the map. I'll see if I can do that instead of moving around with only the cursor.
I think I was using smart gun, selfguided missles and burning grenade, I was standing next to a tank and it was ready to shoot at me
Hmm, without any extra information I can't really do much to recreate the bug. Do you remember if the error said anything like it occurring in "o_tank" or "o_player", etc? I tried a few times using those weapons and approaching the tanks, but everything seems to be working fine.