Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Digging this game and the lighthearted feel it has. The music is spot on and is helpful to get the player in a flow state where they're stealthing around, picking or dropping objects, and just exploring the game area. Aside from the controls breaking a bit that flow state, I think you've got something on your hands here and nailed your goal in the Adventurer track: the game is fun and well polished.

I won't beat around the bush too much with the controls since everyone has already said something. I did find two other issues. 1) Dropping items doesn't seem to always work, I have to hit the numbered keys multiple times until the item actually drops because a single press doesn't work. 2) I got stuck on the wooden platform leading into the castle, around the side. I seemed to have fallen into a hole that I couldn't get out of. That stopped my playthrough then after spending some time getting comfortable with the game's controls and rules.

Looking forward to further updates on this project! Do you plan on adding gamepad support? That would be amazing!

(+1)

Oh bugs, exciting! The logic for dropping items prevents it in case of collision in front of the character. I'll patch that platform collision, thought that no longer happened, if there are no collision a single press should do it, I'll investigate it. Yes, gamepad will absolutely be supported, very straightforward to do too.