Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

-Collecting a bone will make the bone disappear, but its shadow won't until the collect sound stops playing.

-R1 to snap camera forwards has to be held for a second to fully transition, or else it stops midway. Not sure that's bad per se, but I reckon most people expect it to snap fully after pressing the button.

-Groundpound is way too fast, it looked like I teleported when I first saw it.

-I can't figure what 'drop' means. [later] oh for when holding onto an edge.

-Running on its own is alright. But, running and jumping into ledges feels odd. Also related to the air dash, it feels a bit snappy in an unpleasant way sometimes.

Got all  but one bone, the platforming in this level is reasonable for an uninitiated player. Keep up the good work.

(+1)

Hello Wierdox! Thank you for the feedbacks! I agree with you on these points that you made. I will work on smoothing out the mechanics, so that they feel better when playing. 

The bone shadows should be an easy fix. I'll delete them together with the mesh.

As for the R1 resseting the camera, you are correct, my intention is that is goes all the way, so I'll have to look into the code and find a way to fix it.

Thank you again!