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I like this interpretation of the limitation, the controls are very intriguing! I think it'd be fun to spend a long time just puzzling through the movements and figuring out how they work, because they're so unusual your instincts are always wrong haha. However I think because the controls aren't very intuitive it would be very helpful to have easier level design at the very start, as the window for error is so small at the start it makes it hard to experiment and learn.

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You're right, if expend on this concept one day, i might try to do it with more open environement (even through i will probably never, it's still intersing to think about)