https://www.twitch.tv/videos/2345758967
Cute little game! Good job on correctly localising X/Z controls.
Personal opinion on character feeling: It’s quite floatly, which means that it takes some skill/anticipation to ideally move the character. Over-eager button mashing easily locks you into a punch animation hitting nothing. Fundamentally it’s probably good that movement is not too easy/crisp, as otherwise there would be nothing much to master in the game. But I feel that, going down that route, maybe the movement and punching should be even more trick-based. Currently it’s in a middle ground, for me, where it half feels intentional, half just badly programmed. But this is an extremely subjective field, so please don’t make too much of my opinion here.
Graphics are well done. The loss condition could be a bit more exciting than crabs hitting their pincers against the floor.
Cheers!