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https://www.twitch.tv/videos/2345758967

Cute little game! Good job on correctly localising X/Z controls.

Personal opinion on character feeling: It’s quite floatly, which means that it takes some skill/anticipation to ideally move the character. Over-eager button mashing easily locks you into a punch animation hitting nothing. Fundamentally it’s probably good that movement is not too easy/crisp, as  otherwise there would be nothing much to master in the game. But I feel that, going down that route, maybe the movement and punching should be even more trick-based. Currently it’s in a middle ground, for me, where it half feels intentional, half just badly programmed. But this is an extremely subjective field, so please don’t make too much of my opinion here.

Graphics are well done. The loss condition could be a bit more exciting than crabs hitting their pincers against the floor.

Cheers!

Hey, thanks so much for the feedback! The video footage is especially helpful.

I'll be sure to keep making tweaks to the physics. Player floatiness has been an issue since the first build it seems.

One thing I've noticed is that some players seem to not figure out that they can pick up and throw enemies after knocking them over. So they end up playing the game only by punching enemies which is a far less fun experience imo. That's on me though, I'll need to make that mechanic more clear by the next demo, probably with a short tutorial. I will also try to make punching more responsive so if players don't use the throwing mechanic they can still have fun.