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Hey, thanks so much for the feedback! The video footage is especially helpful.

I'll be sure to keep making tweaks to the physics. Player floatiness has been an issue since the first build it seems.

One thing I've noticed is that some players seem to not figure out that they can pick up and throw enemies after knocking them over. So they end up playing the game only by punching enemies which is a far less fun experience imo. That's on me though, I'll need to make that mechanic more clear by the next demo, probably with a short tutorial. I will also try to make punching more responsive so if players don't use the throwing mechanic they can still have fun.