am i misremembering, or did you give the movement more inertia, and made the combat slower? because i honestly did not enjoy it as much as last time.
like it doesn't feel i'm in control of where i'm moving, even if i stop and change direction i keep sliding in the wrong direction for quite a while, and there's a noticeable delay between pressing the button and the attack animation playing out.
Viewing post in Crab Puncher jam comments
Thanks for trying out my game again.
It's possible things got slower. I did a massive player controller refactor since the last demo so the physics aren't 1:1 as before. I also updated the punch animations so the delay might be from the extra frames I drew. I'll be sure to make combat snappier in the next update.