as others mentioned, the reticle and where you are shooting don't really align much. i actually have a similar issue in my own game but to a much lesser extent
this added to the fact that the projectiles seem to be TRUE projectiles rather than a mere particle effects with a raycast makes it doubly annoying, because i'm effectively not hurting enemies in my own reticle, at all
why would you make the camera switch position with shift + left and right? it's extremely disorienting, especially considering that everyone uses shift to sprint
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Thank you for the feedback!
The reticle and camera switching are definitely two areas that need to improve. The projectiles not hitting the target even when the dot is dead-on can be frustrating, and the camera switching willy-nilly can be annoying.
I have a few ideas to fix those two issues, I'll make sure to slot them in the next public build.