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(1 edit) (+1)

I also had an issue with the controls, like everyone else stated. :) I would have been ok with either WASD movement or maybe movement where the character always faces the mouse pointer, but rotating based on the mouse was a bit awkward.

I also tried with the controller, but it was just as awkward, if not more difficult to control.

I loved the music and overall theme of the game. I happen to be a huge fan of the Thief games, which this game might have some inspiration from I would say. ;)

I didn't quite understand how far the guards could see... I'm ok with not having clear cones of vision, but at least some indicator of how hidden I currently am would be good.

I think it's amazing that you found the time to make a tutorial within the bootcamp's timeline! You're definitely much more advanced than me at least. :D

Can't wait to see what you make of this.

(+1)

Yeah Thief was definitely part of the inspiration haha.

I'll definitely improve visibility feedback one way or another once I've got more time to spend on the project.

Thanks for playing!