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Thank you for your detailed feedback, it means a lot to me!

To be honest, I receive a lot of feedback from players, and you are the first to have such serious criticisms about the writing or story. On the contrary, these aspects are usually considered the strongest part of my game, something people often praise and thank me for

That's why I was a bit surprised to read your review. I've been criticized for many things, but the story has rarely been one of them:)

From your review, I got the impression that the game has no redeeming qualities and requires a complete overhaul rather than improvements:) Your comments, like "lacks depth and purpose", "poorly written dialogue" and "cast feel flat and unconvincing" feel very broad and don't give me a clear idea of specific points to address. I must admit, I didn't enjoy Baldur's Gate 3 at all, and I could easily write a review similar to yours about it, it just wasn't for m:)

That said, I really appreciate your feedback and the time you spent on my work! I hope you’ll find the time and interest to revisit the game at some point in the future. I'm confident I'll be able to make it even better!!!

(+1)

I appreciate that you take feedback well. I don’t mean to discourage you, but based on your response, the input does sound like the game is irredeemable and did sound like I am trying to discourage you. 

It could also be that I’m accustomed to different styles of writing for character development and world-building—authors like Torimiata (Blurring the Walls), HangoverCa (The Edge Of), Caribdis (Eternum), and BCG (Moonripple Lake) to mention some. While I’m not saying they’re perfect, they excel in one or more areas like pacing, character backgrounds, motivations, and cohesive world-building.

In their stories, events feel interconnected—things happen because something meaningful triggered them, not arbitrarily. For example, extreme scenarios like a wife being tied up and abandoned on a train with random strangers feel implausible without proper buildup. Similarly, a scenario where the wife secretly works as a sex worker or waitress at night while telling her husband she’s at home in bed feels inconsistent, especially when her goal is to help him get out of jail and he's the one who asked her to join the night shift. There’s no clear reason for her to hide this from him. That’s what I meant when I said, “His wife and her child are portrayed as overly promiscuous without any depth or nuance.”

That said, if you’ve built a community that appreciates your story for what it is and how you’re currently writing it, my feedback might not be as helpful as intended. I also understand that not every story will appeal to everyone, and I can live with that.


I enjoy reading, and I can be a bit picky about what I read. Even so, I want to commend you for being receptive to feedback. If I came across as harsh, that was never my intent. Keep up the good work!