Good art and mechanics, I would like the camera to be further away so that you can always see where to aim
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Thank you! I can definitely see the zoom being a problem, especially in the later levels where planets are spaced farther away. The dynamic zooming was intended to help with this as it backs out the further you remain in a state (either flying straight or tethered to a planet) but I think we a) didn't explain that mechanic well and b) maybe erred on the side of keeping the camera a little too close to the player. I'll play with those values and upload a more forgiving zoom once the jam voting is complete. Thank you for the feedback, I appreciate it!